Refactor scene configurations and add z-index properties for better layering; implement grace period logic in DeadliftSystem

This commit is contained in:
2026-01-24 22:19:10 +01:00
parent cdfd4cbbd2
commit 4931cb159a
9 changed files with 153 additions and 54 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=3 format=3 uid="uid://dx1k40qfioaas"]
[gd_scene load_steps=2 format=3 uid="uid://dx1k40qfioaas"]
[ext_resource type="Texture2D" uid="uid://cbgn8aspf7oi0" path="res://Sprites/barbell.png" id="2_ltxro"]
@@ -10,5 +10,6 @@ bar_visual = NodePath("../Barbell")
end_pos = Vector2(0, -30)
[node name="Barbell" type="Sprite2D" parent="."]
z_index = 1
scale = Vector2(2, 2)
texture = ExtResource("2_ltxro")