Refactor scene configurations and add z-index properties for better layering; implement grace period logic in DeadliftSystem
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=3 format=3 uid="uid://dx1k40qfioaas"]
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[gd_scene load_steps=2 format=3 uid="uid://dx1k40qfioaas"]
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[ext_resource type="Texture2D" uid="uid://cbgn8aspf7oi0" path="res://Sprites/barbell.png" id="2_ltxro"]
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@@ -10,5 +10,6 @@ bar_visual = NodePath("../Barbell")
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end_pos = Vector2(0, -30)
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[node name="Barbell" type="Sprite2D" parent="."]
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z_index = 1
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scale = Vector2(2, 2)
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texture = ExtResource("2_ltxro")
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