Refactor scene configurations and add z-index properties for better layering; implement grace period logic in DeadliftSystem

This commit is contained in:
2026-01-24 22:19:10 +01:00
parent cdfd4cbbd2
commit 4931cb159a
9 changed files with 153 additions and 54 deletions

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@@ -4,6 +4,7 @@
anim_sprite = NodePath("AnimatedSprite2D")
click_area = NodePath("Area2D")
click_shape = NodePath("Area2D/CollisionShape2D")
z_index = 1
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]