Refactor scene configurations and add z-index properties for better layering; implement grace period logic in DeadliftSystem
This commit is contained in:
@@ -4,6 +4,7 @@
|
||||
anim_sprite = NodePath("AnimatedSprite2D")
|
||||
click_area = NodePath("Area2D")
|
||||
click_shape = NodePath("Area2D/CollisionShape2D")
|
||||
z_index = 1
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
|
||||
|
||||
Reference in New Issue
Block a user