Refactor scene configurations and add z-index properties for better layering; implement grace period logic in DeadliftSystem
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=3 uid="uid://xtm08af0e82g"]
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[gd_scene load_steps=13 format=3 uid="uid://xtm08af0e82g"]
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[ext_resource type="Shader" uid="uid://dndm4jfifooyk" path="res://Shaders/TunnelVision.gdshader" id="1_jjgbg"]
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[ext_resource type="DayConfig" uid="uid://d30pwvrr7m72j" path="res://Resources/Day_Day1.tres" id="2_8gbba"]
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@@ -8,6 +8,12 @@
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[ext_resource type="PackedScene" uid="uid://bqxc62tofqger" path="res://Objects/hazard_animated.tscn" id="4_21xkr"]
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[ext_resource type="DayConfig" uid="uid://b0j1f8h6tioaf" path="res://Resources/Day_Day2.tres" id="4_344ge"]
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[ext_resource type="HazardDef" uid="uid://xsxsa2m5ryjr" path="res://Resources/Hazard_Phone.tres" id="6_344ge"]
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[ext_resource type="Texture2D" uid="uid://fulcxnac5453" path="res://Sprites/gym_bg.png" id="9_ynf5e"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_bo1nx"]
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shader = ExtResource("1_jjgbg")
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shader_parameter/vignette_intensity = 0.0
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shader_parameter/vignette_color = Color(0, 0, 0, 1)
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[sub_resource type="Curve" id="Curve_bo1nx"]
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_data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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@@ -17,56 +23,19 @@ point_count = 2
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max_tunnel_intensity = 0.7
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vision_curve = SubResource("Curve_bo1nx")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_bo1nx"]
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shader = ExtResource("1_jjgbg")
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shader_parameter/vignette_intensity = 0.0
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shader_parameter/vignette_color = Color(0, 0, 0, 1)
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[node name="Main" type="Node"]
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[node name="Systems" type="Node" parent="."]
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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layer = -10
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[node name="PlayerInputSystem" type="PlayerInputSystem" parent="Systems"]
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[node name="TunnelSystem" type="TunnelSystem" parent="Systems" node_paths=PackedStringArray("vignette_overlay")]
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config = SubResource("TunnelConfig_8gbba")
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vignette_overlay = NodePath("../../Ui/Vignette")
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[node name="SoundManager" type="SoundManager" parent="Systems"]
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bank = ExtResource("2_21xkr")
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[node name="GameManager" type="GameManager" parent="Systems" node_paths=PackedStringArray("hazard_system", "minigame_container", "win_screen", "lose_screen")]
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days = Array[DayConfig]([ExtResource("2_8gbba"), ExtResource("4_344ge")])
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hazard_system = NodePath("../HazardSystem")
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minigame_container = NodePath("../../GameContainer")
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win_screen = NodePath("../../Ui/Win")
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lose_screen = NodePath("../../Ui/Lose")
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main_menu_scene = ExtResource("4_6bp64")
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[node name="CameraShakeSystem" type="CameraShakeSystem" parent="Systems" node_paths=PackedStringArray("camera")]
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camera = NodePath("../../Camera2D")
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min_focus_for_shake = 0.7
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[node name="HazardSystem" type="HazardSystem" parent="Systems" node_paths=PackedStringArray("spawn_locations")]
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possible_hazards = Array[HazardDef]([ExtResource("3_kry3j"), ExtResource("6_344ge")])
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spawn_locations = [NodePath("../../HazardSpots/Right"), NodePath("../../HazardSpots/Left"), NodePath("../../HazardSpots/Top"), NodePath("../../HazardSpots/Down")]
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hazard_prefab = ExtResource("4_21xkr")
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[node name="GameContainer" type="Node" parent="."]
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[node name="HazardSpots" type="Node2D" parent="."]
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[node name="Right" type="Marker2D" parent="HazardSpots"]
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position = Vector2(502, 0)
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[node name="Top" type="Marker2D" parent="HazardSpots"]
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position = Vector2(0, -228)
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[node name="Down" type="Marker2D" parent="HazardSpots"]
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position = Vector2(0, 212)
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[node name="Left" type="Marker2D" parent="HazardSpots"]
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position = Vector2(-500, 0)
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[node name="BG" type="TextureRect" parent="CanvasLayer"]
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z_index = -8
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("9_ynf5e")
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[node name="Ui" type="CanvasLayer" parent="."]
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@@ -77,7 +46,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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mouse_filter = 1
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[node name="LiftProgressBar" type="LiftProgressBar" parent="Ui"]
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anchors_preset = 12
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@@ -166,6 +135,50 @@ text = "Restart"
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layout_mode = 2
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text = "Go to menu"
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[node name="Systems" type="Node" parent="."]
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[node name="PlayerInputSystem" type="PlayerInputSystem" parent="Systems"]
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[node name="TunnelSystem" type="TunnelSystem" parent="Systems" node_paths=PackedStringArray("vignette_overlay")]
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config = SubResource("TunnelConfig_8gbba")
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vignette_overlay = NodePath("../../Ui/Vignette")
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[node name="SoundManager" type="SoundManager" parent="Systems"]
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bank = ExtResource("2_21xkr")
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[node name="GameManager" type="GameManager" parent="Systems" node_paths=PackedStringArray("hazard_system", "minigame_container", "win_screen", "lose_screen")]
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days = Array[DayConfig]([ExtResource("2_8gbba"), ExtResource("4_344ge")])
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hazard_system = NodePath("../HazardSystem")
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minigame_container = NodePath("../../GameContainer")
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win_screen = NodePath("../../Ui/Win")
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lose_screen = NodePath("../../Ui/Lose")
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main_menu_scene = ExtResource("4_6bp64")
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[node name="CameraShakeSystem" type="CameraShakeSystem" parent="Systems" node_paths=PackedStringArray("camera")]
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camera = NodePath("../../Camera2D")
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min_focus_for_shake = 0.7
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[node name="HazardSystem" type="HazardSystem" parent="Systems" node_paths=PackedStringArray("spawn_locations")]
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possible_hazards = Array[HazardDef]([ExtResource("3_kry3j"), ExtResource("6_344ge")])
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spawn_locations = [NodePath("../../HazardSpots/Right"), NodePath("../../HazardSpots/Left"), NodePath("../../HazardSpots/Top"), NodePath("../../HazardSpots/Down")]
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hazard_prefab = ExtResource("4_21xkr")
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[node name="GameContainer" type="Node" parent="."]
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[node name="HazardSpots" type="Node2D" parent="."]
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[node name="Right" type="Marker2D" parent="HazardSpots"]
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position = Vector2(502, 0)
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[node name="Top" type="Marker2D" parent="HazardSpots"]
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position = Vector2(0, -228)
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[node name="Down" type="Marker2D" parent="HazardSpots"]
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position = Vector2(0, 212)
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[node name="Left" type="Marker2D" parent="HazardSpots"]
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position = Vector2(-500, 0)
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[node name="Camera2D" type="Camera2D" parent="."]
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[connection signal="pressed" from="Ui/Win/MarginContainer/VBoxContainer/Next day" to="Systems/GameManager" method="on_next_day_pressed"]
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