Refactor scene configurations and add z-index properties for better layering; implement grace period logic in DeadliftSystem
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max-effort/Sprites/gym_bg.kra
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max-effort/Sprites/gym_bg.kra
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max-effort/Sprites/gym_bg.png
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max-effort/Sprites/gym_bg.png
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max-effort/Sprites/gym_bg.png.import
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max-effort/Sprites/gym_bg.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://fulcxnac5453"
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path="res://.godot/imported/gym_bg.png-d2f4fcd719f5f9e1da9e916b8624c185.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Sprites/gym_bg.png"
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dest_files=["res://.godot/imported/gym_bg.png-d2f4fcd719f5f9e1da9e916b8624c185.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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