Add new sound effects and sprites; refactor sound management

- Added new audio files for sound effects including pop sounds, phone ring, gym bro, and manager get out.
- Introduced new sprites for character animations and icons.
- Removed outdated sprite files to clean up the project.
- Updated project configuration to reflect new icon and name changes.
- Enhanced the sound manager to handle new sound effects and manage active hazard sounds more effectively.
- Refactored hazard spawning and resolution logic to utilize new sound effects based on hazard types.
This commit is contained in:
2026-01-24 20:56:50 +01:00
parent 77ae997af4
commit cdfd4cbbd2
76 changed files with 593 additions and 422 deletions

View File

@@ -1,9 +1,10 @@
[gd_resource type="DayConfig" load_steps=3 format=3 uid="uid://d30pwvrr7m72j"]
[gd_resource type="DayConfig" load_steps=4 format=3 uid="uid://d30pwvrr7m72j"]
[ext_resource type="HazardDef" uid="uid://xsxsa2m5ryjr" path="res://Resources/Hazard_Phone.tres" id="1_ilyy2"]
[ext_resource type="HazardDef" uid="uid://pgmnp6ev1ark" path="res://Resources/Hazard_GymBro.tres" id="1_qov1i"]
[ext_resource type="PackedScene" uid="uid://dxq2510ywj1hy" path="res://Objects/bench_press.tscn" id="2_ilyy2"]
[resource]
target_weight = 25.0
mini_game_scene = ExtResource("2_ilyy2")
available_hazards = Array[HazardDef]([ExtResource("1_qov1i")])
available_hazards = Array[HazardDef]([ExtResource("1_ilyy2"), ExtResource("1_qov1i")])