Add new sound effects and sprites; refactor sound management

- Added new audio files for sound effects including pop sounds, phone ring, gym bro, and manager get out.
- Introduced new sprites for character animations and icons.
- Removed outdated sprite files to clean up the project.
- Updated project configuration to reflect new icon and name changes.
- Enhanced the sound manager to handle new sound effects and manage active hazard sounds more effectively.
- Refactored hazard spawning and resolution logic to utilize new sound effects based on hazard types.
This commit is contained in:
2026-01-24 20:56:50 +01:00
parent 77ae997af4
commit cdfd4cbbd2
76 changed files with 593 additions and 422 deletions

View File

@@ -7,6 +7,7 @@
[ext_resource type="PackedScene" uid="uid://bg4uaukekjbx" path="res://Scenes/main_menu.tscn" id="4_6bp64"]
[ext_resource type="PackedScene" uid="uid://bqxc62tofqger" path="res://Objects/hazard_animated.tscn" id="4_21xkr"]
[ext_resource type="DayConfig" uid="uid://b0j1f8h6tioaf" path="res://Resources/Day_Day2.tres" id="4_344ge"]
[ext_resource type="HazardDef" uid="uid://xsxsa2m5ryjr" path="res://Resources/Hazard_Phone.tres" id="6_344ge"]
[sub_resource type="Curve" id="Curve_bo1nx"]
_data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
@@ -47,8 +48,8 @@ camera = NodePath("../../Camera2D")
min_focus_for_shake = 0.7
[node name="HazardSystem" type="HazardSystem" parent="Systems" node_paths=PackedStringArray("spawn_locations")]
possible_hazards = Array[HazardDef]([ExtResource("3_kry3j")])
spawn_locations = [NodePath("../../HazardSpots/Right"), NodePath("../../HazardSpots/Left")]
possible_hazards = Array[HazardDef]([ExtResource("3_kry3j"), ExtResource("6_344ge")])
spawn_locations = [NodePath("../../HazardSpots/Right"), NodePath("../../HazardSpots/Left"), NodePath("../../HazardSpots/Top"), NodePath("../../HazardSpots/Down")]
hazard_prefab = ExtResource("4_21xkr")
[node name="GameContainer" type="Node" parent="."]
@@ -58,6 +59,12 @@ hazard_prefab = ExtResource("4_21xkr")
[node name="Right" type="Marker2D" parent="HazardSpots"]
position = Vector2(502, 0)
[node name="Top" type="Marker2D" parent="HazardSpots"]
position = Vector2(0, -228)
[node name="Down" type="Marker2D" parent="HazardSpots"]
position = Vector2(0, 212)
[node name="Left" type="Marker2D" parent="HazardSpots"]
position = Vector2(-500, 0)