Add new sound effects and sprites; refactor sound management
- Added new audio files for sound effects including pop sounds, phone ring, gym bro, and manager get out. - Introduced new sprites for character animations and icons. - Removed outdated sprite files to clean up the project. - Updated project configuration to reflect new icon and name changes. - Enhanced the sound manager to handle new sound effects and manage active hazard sounds more effectively. - Refactored hazard spawning and resolution logic to utilize new sound effects based on hazard types.
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max-effort/Sfxs/dzwoni_debil.ogg.import
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max-effort/Sfxs/dzwoni_debil.ogg.import
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://rmyrftgx0wi3"
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path="res://.godot/imported/dzwoni_debil.ogg-3359f821a7977762cb4e36c50337b7ef.oggvorbisstr"
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[deps]
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source_file="res://Sfxs/dzwoni_debil.ogg"
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dest_files=["res://.godot/imported/dzwoni_debil.ogg-3359f821a7977762cb4e36c50337b7ef.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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