main menu fixes

This commit is contained in:
2026-01-24 06:12:15 +01:00
parent 0a6a2317bf
commit ed1edb2010
4 changed files with 66 additions and 30 deletions

View File

@@ -97,25 +97,34 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
color = Color(0, 1, 0, 1) color = Color(0, 1, 0, 1)
[node name="Label" type="Label" parent="Ui/Win"] [node name="MarginContainer" type="MarginContainer" parent="Ui/Win"]
layout_mode = 1 layout_mode = 1
anchors_preset = 8 anchors_preset = 15
anchor_left = 0.5 anchor_right = 1.0
anchor_top = 0.5 anchor_bottom = 1.0
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -11.5
offset_right = 20.0
offset_bottom = 11.5
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
theme_override_constants/margin_left = 32
theme_override_constants/margin_top = 32
theme_override_constants/margin_right = 32
theme_override_constants/margin_bottom = 32
[node name="VBoxContainer" type="VBoxContainer" parent="Ui/Win/MarginContainer"]
layout_mode = 2
alignment = 1
[node name="Label" type="Label" parent="Ui/Win/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 72 theme_override_font_sizes/font_size = 72
text = "Light Weight" text = "Light Weight"
horizontal_alignment = 1 horizontal_alignment = 1
vertical_alignment = 1 vertical_alignment = 1
uppercase = true uppercase = true
[node name="Next day" type="Button" parent="Ui/Win/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Next day"
[node name="Lose" type="ColorRect" parent="Ui"] [node name="Lose" type="ColorRect" parent="Ui"]
visible = false visible = false
anchors_preset = 15 anchors_preset = 15
@@ -125,23 +134,40 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
color = Color(1, 0, 0, 1) color = Color(1, 0, 0, 1)
[node name="Label" type="Label" parent="Ui/Lose"] [node name="MarginContainer" type="MarginContainer" parent="Ui/Lose"]
layout_mode = 1 layout_mode = 1
anchors_preset = 8 anchors_preset = 15
anchor_left = 0.5 anchor_right = 1.0
anchor_top = 0.5 anchor_bottom = 1.0
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -11.5
offset_right = 20.0
offset_bottom = 11.5
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
theme_override_constants/margin_left = 32
theme_override_constants/margin_top = 32
theme_override_constants/margin_right = 32
theme_override_constants/margin_bottom = 32
[node name="VBoxContainer" type="VBoxContainer" parent="Ui/Lose/MarginContainer"]
layout_mode = 2
alignment = 1
[node name="Label" type="Label" parent="Ui/Lose/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 72 theme_override_font_sizes/font_size = 72
text = "Failure" text = "Failure"
horizontal_alignment = 1 horizontal_alignment = 1
vertical_alignment = 1 vertical_alignment = 1
uppercase = true uppercase = true
[node name="Restart" type="Button" parent="Ui/Lose/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Restart"
[node name="Menu" type="Button" parent="Ui/Lose/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Go to menu"
[node name="Camera2D" type="Camera2D" parent="."] [node name="Camera2D" type="Camera2D" parent="."]
[connection signal="pressed" from="Ui/Win/MarginContainer/VBoxContainer/Next day" to="Systems/GameManager" method="on_next_day_pressed"]
[connection signal="pressed" from="Ui/Lose/MarginContainer/VBoxContainer/Restart" to="Systems/GameManager" method="on_retry_pressed"]
[connection signal="pressed" from="Ui/Lose/MarginContainer/VBoxContainer/Menu" to="Systems/GameManager" method="on_menu_pressed"]

View File

@@ -1,9 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://bg4uaukekjbx"] [gd_scene format=3 uid="uid://bg4uaukekjbx"]
[ext_resource type="PackedScene" uid="uid://xtm08af0e82g" path="res://Scenes/main.tscn" id="1_28flt"]
[node name="MainMenu" type="MainMenu" node_paths=PackedStringArray("mute_button")] [node name="MainMenu" type="MainMenu" node_paths=PackedStringArray("mute_button")]
game_scene = ExtResource("1_28flt") game_scene_path = "res://Scenes/main.tscn"
mute_button = NodePath("VBoxContainer/MuteButton") mute_button = NodePath("VBoxContainer/MuteButton")
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
@@ -60,3 +58,4 @@ text = "Mute"
[connection signal="pressed" from="VBoxContainer/PlayButton" to="." method="on_play_pressed"] [connection signal="pressed" from="VBoxContainer/PlayButton" to="." method="on_play_pressed"]
[connection signal="pressed" from="VBoxContainer/QuitButton" to="." method="on_quit_pressed"] [connection signal="pressed" from="VBoxContainer/QuitButton" to="." method="on_quit_pressed"]
[connection signal="toggled" from="VBoxContainer/MuteButton" to="." method="on_mute_toggled"]

View File

@@ -183,10 +183,12 @@ impl GameManager {
let idx = self.current_day_index; let idx = self.current_day_index;
self.base_mut() self.base_mut()
.call_deferred("start_day", &[idx.to_variant()]); .call_deferred("start_day", &[idx.to_variant()]);
godot_print!("GameManager: Starting day {}", idx);
} }
#[func] #[func]
pub fn on_retry_pressed(&mut self) { pub fn on_retry_pressed(&mut self) {
godot_print!("GameManager: Retrying day {}", self.current_day_index);
let idx = self.current_day_index; let idx = self.current_day_index;
self.base_mut() self.base_mut()
.call_deferred("start_day", &[idx.to_variant()]); .call_deferred("start_day", &[idx.to_variant()]);
@@ -195,12 +197,14 @@ impl GameManager {
#[func] #[func]
pub fn on_menu_pressed(&mut self) { pub fn on_menu_pressed(&mut self) {
if let Some(menu) = &self.main_menu_scene { if let Some(menu) = &self.main_menu_scene {
godot_print!("GameManager: Returning to main menu");
let menu_ref = menu.clone(); let menu_ref = menu.clone();
self.base() self.base()
.get_tree() .get_tree()
.unwrap() .unwrap()
.change_scene_to_packed(&menu_ref); .change_scene_to_packed(&menu_ref);
} else { } else {
godot_error!("GameManager: No main menu scene assigned");
self.base().get_tree().unwrap().quit(); self.base().get_tree().unwrap().quit();
} }
} }

View File

@@ -7,7 +7,7 @@ use godot::{
#[class(base=Control)] #[class(base=Control)]
pub struct MainMenu { pub struct MainMenu {
#[export] #[export]
game_scene: Option<Gd<PackedScene>>, game_scene_path: GString,
#[export] #[export]
mute_button: Option<Gd<CheckButton>>, mute_button: Option<Gd<CheckButton>>,
@@ -19,7 +19,7 @@ pub struct MainMenu {
impl IControl for MainMenu { impl IControl for MainMenu {
fn init(base: Base<Control>) -> Self { fn init(base: Base<Control>) -> Self {
Self { Self {
game_scene: None, game_scene_path: GString::new(),
mute_button: None, mute_button: None,
base, base,
} }
@@ -36,10 +36,17 @@ impl IControl for MainMenu {
impl MainMenu { impl MainMenu {
#[func] #[func]
fn on_play_pressed(&mut self) { fn on_play_pressed(&mut self) {
if let Some(scene) = &self.game_scene { if self.game_scene_path.is_empty() {
if let Some(mut tree) = self.base().get_tree() { godot_error!("MainMenu: Game Scene Path is empty!");
tree.change_scene_to_packed(&scene.clone()); return;
} }
let path = self.game_scene_path.clone();
let scene = load::<PackedScene>(&path);
if let Some(mut tree) = self.base().get_tree() {
tree.change_scene_to_packed(&scene);
} }
} }