3 Commits

Author SHA1 Message Date
cdfd4cbbd2 Add new sound effects and sprites; refactor sound management
- Added new audio files for sound effects including pop sounds, phone ring, gym bro, and manager get out.
- Introduced new sprites for character animations and icons.
- Removed outdated sprite files to clean up the project.
- Updated project configuration to reflect new icon and name changes.
- Enhanced the sound manager to handle new sound effects and manage active hazard sounds more effectively.
- Refactored hazard spawning and resolution logic to utilize new sound effects based on hazard types.
2026-01-24 20:56:50 +01:00
266fa4ac1d Refactor systems to use EventBus for communication
- Removed direct dependencies on GameState in multiple systems, replacing them with EventBus for event-driven architecture.
- Updated CameraShakeSystem to handle focus changes and trauma through EventBus.
- Modified DeadliftSystem to manage lift efforts and hazards using EventBus.
- Refactored GameManager to handle lift results and day transitions via EventBus.
- Adjusted HazardController and HazardSystem to publish and respond to hazard events through EventBus.
- Enhanced PlayerInputSystem to publish lift efforts and focus releases using EventBus.
- Updated SoundManager to handle various audio events through EventBus, improving sound management.
- Refined TunnelSystem to manage focus changes and lift efforts using EventBus.
- Adjusted LiftProgressBar to update progress based on events from EventBus.
- Enhanced LiftSyncController to synchronize animations based on lift efforts and focus events via EventBus.
2026-01-24 18:15:34 +01:00
0a6a2317bf init 2026-01-24 05:59:34 +01:00