[gd_scene load_steps=2 format=3 uid="uid://dx1k40qfioaas"] [ext_resource type="Texture2D" uid="uid://cbgn8aspf7oi0" path="res://Sprites/barbell.png" id="2_ltxro"] [node name="Deadlift" type="Node"] [node name="System" type="DeadliftSystem" parent="." node_paths=PackedStringArray("bar_visual")] bar_height = 7.0 bar_visual = NodePath("../Barbell") end_pos = Vector2(0, -30) [node name="Barbell" type="Sprite2D" parent="."] z_index = 1 scale = Vector2(2, 2) texture = ExtResource("2_ltxro")