[gd_scene load_steps=13 format=3 uid="uid://xtm08af0e82g"] [ext_resource type="Shader" uid="uid://dndm4jfifooyk" path="res://Shaders/TunnelVision.gdshader" id="1_jjgbg"] [ext_resource type="DayConfig" uid="uid://d30pwvrr7m72j" path="res://Resources/Day_Day1.tres" id="2_8gbba"] [ext_resource type="SoundBank" uid="uid://b8ouri8tqw8vp" path="res://Resources/SoundBank.tres" id="2_21xkr"] [ext_resource type="HazardDef" uid="uid://pgmnp6ev1ark" path="res://Resources/Hazard_GymBro.tres" id="3_kry3j"] [ext_resource type="PackedScene" uid="uid://bg4uaukekjbx" path="res://Scenes/main_menu.tscn" id="4_6bp64"] [ext_resource type="PackedScene" uid="uid://bqxc62tofqger" path="res://Objects/hazard_animated.tscn" id="4_21xkr"] [ext_resource type="DayConfig" uid="uid://b0j1f8h6tioaf" path="res://Resources/Day_Day2.tres" id="4_344ge"] [ext_resource type="HazardDef" uid="uid://xsxsa2m5ryjr" path="res://Resources/Hazard_Phone.tres" id="6_344ge"] [ext_resource type="Texture2D" uid="uid://fulcxnac5453" path="res://Sprites/gym_bg.png" id="9_ynf5e"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_bo1nx"] shader = ExtResource("1_jjgbg") shader_parameter/vignette_intensity = 0.0 shader_parameter/vignette_color = Color(0, 0, 0, 1) [sub_resource type="Curve" id="Curve_bo1nx"] _data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="TunnelConfig" id="TunnelConfig_8gbba"] max_tunnel_intensity = 0.7 vision_curve = SubResource("Curve_bo1nx") [node name="Main" type="Node"] [node name="CanvasLayer" type="CanvasLayer" parent="."] layer = -10 [node name="BG" type="TextureRect" parent="CanvasLayer"] z_index = -8 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 texture = ExtResource("9_ynf5e") [node name="Ui" type="CanvasLayer" parent="."] [node name="Vignette" type="ColorRect" parent="Ui"] material = SubResource("ShaderMaterial_bo1nx") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 mouse_filter = 1 [node name="LiftProgressBar" type="LiftProgressBar" parent="Ui"] anchors_preset = 12 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 offset_top = -27.0 grow_horizontal = 2 grow_vertical = 0 [node name="Win" type="ColorRect" parent="Ui"] visible = false anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 color = Color(0, 1, 0, 1) [node name="MarginContainer" type="MarginContainer" parent="Ui/Win"] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 theme_override_constants/margin_left = 32 theme_override_constants/margin_top = 32 theme_override_constants/margin_right = 32 theme_override_constants/margin_bottom = 32 [node name="VBoxContainer" type="VBoxContainer" parent="Ui/Win/MarginContainer"] layout_mode = 2 alignment = 1 [node name="Label" type="Label" parent="Ui/Win/MarginContainer/VBoxContainer"] layout_mode = 2 theme_override_font_sizes/font_size = 72 text = "Light Weight" horizontal_alignment = 1 vertical_alignment = 1 uppercase = true [node name="Next day" type="Button" parent="Ui/Win/MarginContainer/VBoxContainer"] layout_mode = 2 text = "Next day" [node name="Lose" type="ColorRect" parent="Ui"] visible = false anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 color = Color(1, 0, 0, 1) [node name="MarginContainer" type="MarginContainer" parent="Ui/Lose"] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 theme_override_constants/margin_left = 32 theme_override_constants/margin_top = 32 theme_override_constants/margin_right = 32 theme_override_constants/margin_bottom = 32 [node name="VBoxContainer" type="VBoxContainer" parent="Ui/Lose/MarginContainer"] layout_mode = 2 alignment = 1 [node name="Label" type="Label" parent="Ui/Lose/MarginContainer/VBoxContainer"] layout_mode = 2 theme_override_font_sizes/font_size = 72 text = "Failure" horizontal_alignment = 1 vertical_alignment = 1 uppercase = true [node name="Restart" type="Button" parent="Ui/Lose/MarginContainer/VBoxContainer"] layout_mode = 2 text = "Restart" [node name="Menu" type="Button" parent="Ui/Lose/MarginContainer/VBoxContainer"] layout_mode = 2 text = "Go to menu" [node name="Systems" type="Node" parent="."] [node name="PlayerInputSystem" type="PlayerInputSystem" parent="Systems"] [node name="TunnelSystem" type="TunnelSystem" parent="Systems" node_paths=PackedStringArray("vignette_overlay")] config = SubResource("TunnelConfig_8gbba") vignette_overlay = NodePath("../../Ui/Vignette") [node name="SoundManager" type="SoundManager" parent="Systems"] bank = ExtResource("2_21xkr") [node name="GameManager" type="GameManager" parent="Systems" node_paths=PackedStringArray("hazard_system", "minigame_container", "win_screen", "lose_screen")] days = Array[DayConfig]([ExtResource("2_8gbba"), ExtResource("4_344ge")]) hazard_system = NodePath("../HazardSystem") minigame_container = NodePath("../../GameContainer") win_screen = NodePath("../../Ui/Win") lose_screen = NodePath("../../Ui/Lose") main_menu_scene = ExtResource("4_6bp64") [node name="CameraShakeSystem" type="CameraShakeSystem" parent="Systems" node_paths=PackedStringArray("camera")] camera = NodePath("../../Camera2D") min_focus_for_shake = 0.7 [node name="HazardSystem" type="HazardSystem" parent="Systems" node_paths=PackedStringArray("spawn_locations")] possible_hazards = Array[HazardDef]([ExtResource("3_kry3j"), ExtResource("6_344ge")]) spawn_locations = [NodePath("../../HazardSpots/Right"), NodePath("../../HazardSpots/Left"), NodePath("../../HazardSpots/Top"), NodePath("../../HazardSpots/Down")] hazard_prefab = ExtResource("4_21xkr") [node name="GameContainer" type="Node" parent="."] [node name="HazardSpots" type="Node2D" parent="."] [node name="Right" type="Marker2D" parent="HazardSpots"] position = Vector2(502, 0) [node name="Top" type="Marker2D" parent="HazardSpots"] position = Vector2(0, -228) [node name="Down" type="Marker2D" parent="HazardSpots"] position = Vector2(0, 212) [node name="Left" type="Marker2D" parent="HazardSpots"] position = Vector2(-500, 0) [node name="Camera2D" type="Camera2D" parent="."] [connection signal="pressed" from="Ui/Win/MarginContainer/VBoxContainer/Next day" to="Systems/GameManager" method="on_next_day_pressed"] [connection signal="pressed" from="Ui/Lose/MarginContainer/VBoxContainer/Restart" to="Systems/GameManager" method="on_retry_pressed"] [connection signal="pressed" from="Ui/Lose/MarginContainer/VBoxContainer/Menu" to="Systems/GameManager" method="on_menu_pressed"]