[gd_scene load_steps=5 format=3 uid="uid://dxq2510ywj1hy"] [ext_resource type="GameState" uid="uid://2gma8vvisnqo" path="res://Resources/GameState.tres" id="1_tik8c"] [ext_resource type="PackedScene" uid="uid://dn8y3bgovnh4a" path="res://Objects/bench_press_stickman.tscn" id="2_0c1tm"] [ext_resource type="Texture2D" uid="uid://dsovna2tmb4o3" path="res://Sprites/bench.png" id="2_ky8t4"] [ext_resource type="Texture2D" uid="uid://cbgn8aspf7oi0" path="res://Sprites/barbell.png" id="3_ky8t4"] [node name="BenchPress" type="Node"] [node name="System" type="BenchPressSystem" parent="."] game_state = ExtResource("1_tik8c") [node name="Bench" type="Sprite2D" parent="."] position = Vector2(11, 1) scale = Vector2(2.086, 2.086) texture = ExtResource("2_ky8t4") [node name="BenchPressStickman" parent="." instance=ExtResource("2_0c1tm")] [node name="Barbell" type="Sprite2D" parent="."] position = Vector2(22, -5) scale = Vector2(2.432, 2.432) texture = ExtResource("3_ky8t4") [node name="LiftSyncController" type="LiftSyncController" parent="." node_paths=PackedStringArray("player_anim", "barbell")] player_anim = NodePath("../BenchPressStickman") barbell = NodePath("../Barbell") game_state = ExtResource("1_tik8c") animation_name = "default" bar_positions = Array[Vector2]([Vector2(19, -5), Vector2(19, -19), Vector2(21, -36), Vector2(21, -15), Vector2(23, 3), Vector2(22, 11), Vector2(22, -1), Vector2(22, -1)])