- Added new audio files for sound effects including pop sounds, phone ring, gym bro, and manager get out. - Introduced new sprites for character animations and icons. - Removed outdated sprite files to clean up the project. - Updated project configuration to reflect new icon and name changes. - Enhanced the sound manager to handle new sound effects and manage active hazard sounds more effectively. - Refactored hazard spawning and resolution logic to utilize new sound effects based on hazard types.
111 lines
2.9 KiB
Plaintext
111 lines
2.9 KiB
Plaintext
[gd_resource type="HazardDef" load_steps=16 format=3 uid="uid://pgmnp6ev1ark"]
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[ext_resource type="Texture2D" uid="uid://hbin8d5ctth0" path="res://Sprites/chad_walk.png" id="1_5k0w7"]
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[ext_resource type="Texture2D" uid="uid://cdtf3ll2r3jqx" path="res://Sprites/chad_wave.png" id="2_jih8f"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_5k0w7"]
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atlas = ExtResource("1_5k0w7")
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region = Rect2(0, 0, 506, 415)
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[sub_resource type="AtlasTexture" id="AtlasTexture_jih8f"]
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atlas = ExtResource("1_5k0w7")
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region = Rect2(506, 0, 506, 415)
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[sub_resource type="AtlasTexture" id="AtlasTexture_gtt4v"]
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atlas = ExtResource("1_5k0w7")
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region = Rect2(1012, 0, 506, 415)
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[sub_resource type="AtlasTexture" id="AtlasTexture_r1ltb"]
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atlas = ExtResource("1_5k0w7")
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region = Rect2(0, 415, 506, 415)
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[sub_resource type="AtlasTexture" id="AtlasTexture_t6o42"]
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atlas = ExtResource("1_5k0w7")
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region = Rect2(506, 415, 506, 415)
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[sub_resource type="AtlasTexture" id="AtlasTexture_blvmx"]
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atlas = ExtResource("2_jih8f")
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region = Rect2(0, 0, 506, 415)
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[sub_resource type="AtlasTexture" id="AtlasTexture_aaypy"]
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atlas = ExtResource("2_jih8f")
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region = Rect2(506, 0, 506, 415)
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[sub_resource type="AtlasTexture" id="AtlasTexture_svufv"]
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atlas = ExtResource("2_jih8f")
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region = Rect2(1012, 0, 506, 415)
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[sub_resource type="AtlasTexture" id="AtlasTexture_cbnsu"]
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atlas = ExtResource("2_jih8f")
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region = Rect2(0, 415, 506, 415)
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[sub_resource type="AtlasTexture" id="AtlasTexture_8xkbk"]
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atlas = ExtResource("2_jih8f")
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region = Rect2(506, 415, 506, 415)
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[sub_resource type="AtlasTexture" id="AtlasTexture_v1id6"]
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atlas = ExtResource("2_jih8f")
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region = Rect2(1012, 415, 506, 415)
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[sub_resource type="AtlasTexture" id="AtlasTexture_xcd3t"]
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atlas = ExtResource("2_jih8f")
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region = Rect2(0, 830, 506, 415)
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[sub_resource type="SpriteFrames" id="SpriteFrames_44y3n"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_5k0w7")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_jih8f")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_gtt4v")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_r1ltb")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_t6o42")
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}],
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"loop": true,
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"name": &"walking",
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"speed": 12.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_blvmx")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_aaypy")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_svufv")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_cbnsu")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_8xkbk")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_v1id6")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_xcd3t")
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}],
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"loop": true,
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"name": &"waving",
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"speed": 12.0
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}]
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[resource]
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hazard_type = "GymBro"
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display_name = "Chad"
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animations = SubResource("SpriteFrames_44y3n")
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idle_anim_name = "waving"
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walk_anim_name = "walking"
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time_to_fail = 3.0
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min_focus_to_spawn = 0.3
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