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max-effort-rs/max-effort/Resources/Hazard_Phone.tres
Gabriel Kaszewski cdfd4cbbd2 Add new sound effects and sprites; refactor sound management
- Added new audio files for sound effects including pop sounds, phone ring, gym bro, and manager get out.
- Introduced new sprites for character animations and icons.
- Removed outdated sprite files to clean up the project.
- Updated project configuration to reflect new icon and name changes.
- Enhanced the sound manager to handle new sound effects and manage active hazard sounds more effectively.
- Refactored hazard spawning and resolution logic to utilize new sound effects based on hazard types.
2026-01-24 20:56:50 +01:00

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[gd_resource type="HazardDef" load_steps=7 format=3 uid="uid://xsxsa2m5ryjr"]
[ext_resource type="Texture2D" uid="uid://qxwqstvnefxh" path="res://Sprites/phone0000.png" id="1_3ftmh"]
[ext_resource type="Texture2D" uid="uid://cgrnf6c1m06yj" path="res://Sprites/phone0001.png" id="2_c0vd0"]
[ext_resource type="Texture2D" uid="uid://c7d4dcdpdd0jg" path="res://Sprites/phone0002.png" id="3_1545i"]
[ext_resource type="Texture2D" uid="uid://crhfygv6chc4v" path="res://Sprites/phone0003.png" id="4_lwhbi"]
[ext_resource type="Texture2D" uid="uid://b8looen5t2i3f" path="res://Sprites/phone0004.png" id="5_7usw4"]
[sub_resource type="SpriteFrames" id="SpriteFrames_jf2a0"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_3ftmh")
}, {
"duration": 1.0,
"texture": ExtResource("2_c0vd0")
}, {
"duration": 1.0,
"texture": ExtResource("3_1545i")
}, {
"duration": 1.0,
"texture": ExtResource("4_lwhbi")
}, {
"duration": 1.0,
"texture": ExtResource("5_7usw4")
}],
"loop": true,
"name": &"default",
"speed": 12.0
}]
[resource]
hazard_type = "PhoneDistraction"
display_name = "Phone"
animations = SubResource("SpriteFrames_jf2a0")
idle_anim_name = "default"
walk_anim_name = ""
time_to_fail = 6.0
spawn_weight = 0.4