add initial project files and configurations, including EventBus, systems, and resources
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23
Code/Data/SoundBank.cs
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23
Code/Data/SoundBank.cs
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using Godot;
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namespace MaxEffort.Code.Data;
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[GlobalClass]
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public partial class SoundBank : Resource
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{
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[ExportGroup("Player")]
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[Export] public AudioStream StrainLoop; // Looping sound for lifting
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[Export] public AudioStream EffortExhale; // "Hnnng!"
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[Export] public AudioStream WinStinger; // "Light Weight!"
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[Export] public AudioStream FailStinger; // "Fail..."
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[Export] public AudioStream HeartbeatLoop;
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[ExportGroup("Hazards")]
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[Export] public AudioStream HazardSpawn; // Warning beep
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[Export] public AudioStream HazardClear; // Success ding
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[Export] public AudioStream CameraTrauma; // Heavy impact thud
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[ExportGroup("Music")]
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[Export] public AudioStream MenuMusic;
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[Export] public AudioStream GameMusic;
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}
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