using Godot; using Godot.Collections; namespace MaxEffort.Code.Data; [GlobalClass] public partial class DayConfig : Resource { [Export] public int DayNumber; [Export] public string DayTitle = "Day 1: Light Weight"; [Export] public float TargetWeight = 100f; // Total Lift Distance [Export] public float Gravity = 2.0f; // Difficulty multiplier [Export] public PackedScene MiniGameScene; // Hazards available on this specific day [Export] public Array AvailableHazards; }