using Godot; namespace MaxEffort.Code.Data; [GlobalClass] public partial class SoundBank : Resource { [ExportGroup("Player")] [Export] public AudioStream StrainLoop; // Looping sound for lifting [Export] public AudioStream EffortExhale; // "Hnnng!" [Export] public AudioStream WinStinger; // "Light Weight!" [Export] public AudioStream FailStinger; // "Fail..." [Export] public AudioStream HeartbeatLoop; [ExportGroup("Hazards")] [Export] public AudioStream HazardSpawn; // Warning beep [Export] public AudioStream HazardClear; // Success ding [Export] public AudioStream CameraTrauma; // Heavy impact thud [ExportGroup("Music")] [Export] public AudioStream MenuMusic; [Export] public AudioStream GameMusic; }