using Godot; namespace MaxEffort.Code.Data; [GlobalClass] public partial class TunnelConfig : Resource { [Export] public float VisionNarrowRate = 0.5f; // How fast it closes per sec [Export] public float VisionRecoverRate = 2.0f; // How fast it opens when released [Export] public float MaxTunnelIntensity = 0.95f; // 95% black screen [Export] public Curve VisionCurve; // Non-linear progression! }