# PNG Image Exporter — Design Spec **Date:** 2026-03-23 **Status:** Approved ## Problem Users generating Minecraft text structures need a visual reference showing which blocks to place and where. Current exporters (mcfunction, litematica) produce machine-readable files; there is no human-readable image guide. ## Solution Add a `"png"` format to the exporter registry. The output is a PNG image with a color-coded grid — one cell per block position — plus a legend mapping colors to Minecraft block names. ## Visual Design ### Cell style - Each cell: `cell_size × cell_size` pixels with 1px gaps between cells (gaps act as grid lines) - Filled cells show a letter code in the center (B = Body, O = Outline, S = Shadow) - Empty/air positions: dark background color, no letter ### Colors | VoxelType | Color | Hex | Letter | |-----------|-----------|-----------|--------| | Body | Blue | `#4a90d9` | B | | Outline | Gray | `#888888` | O | | Shadow | Tan/gold | `#c0a060` | S | | Empty | Dark | `#222222` | — | | Background| Dark | `#222222` | — | ### Depth handling All z-layers are stacked vertically in one PNG. Each layer has a "Layer N" header row above its grid. ### Legend Below all layers: one row per active VoxelType showing a color swatch, the letter code, and the full Minecraft block name (e.g. `B minecraft:stone`). ## CLI Interface New flag added to `crates/bin`: ``` --cell-size Cell size in pixels for PNG export (16 or 32) [default: 16] ``` The `--format png` flag selects the image exporter. `--format all` includes PNG at 16px (default). ## Architecture ### New file: `crates/exporters/src/image_export.rs` ```rust pub struct PngExporter { palette: BlockPalette, cell_size: u32, } impl PngExporter { pub fn new(palette: &BlockPalette, cell_size: u32) -> Self } impl StructureExporter for PngExporter { fn export(&self, grid: &VoxelGrid) -> anyhow::Result>; fn file_extension(&self) -> &'static str; // "png" } ``` Private helpers: - `image_dimensions(grid, cell_size) -> (u32, u32)` — pure dimension calculation - `draw_cell(img, px, py, cell_size, color)` — fill a rectangle - `draw_letter(img, px, py, cell_size, ch, color)` — render one char from embedded bitmap font - `draw_layer_label(img, y, z_index, cell_size)` — "Layer N" header row - `draw_text_row(img, x, y, text, cell_size)` — render a text string - `draw_legend(img, y_start, palette, cell_size)` — legend section ### Text rendering Letters are rendered using an embedded 5×7 bitmap font (`const FONT_5X7: [[u8; 7]; 128]`). Each font pixel is scaled by `cell_size / 8` (so 2× at 16px, 4× at 32px). No external font files or font-rendering crates required. ### Registry integration `crates/exporters/src/lib.rs` changes: - Register `("png", |p| Box::new(PngExporter::new(p, 16)))` — enables `--format all` - Add `pub fn build_png(palette: &BlockPalette, cell_size: u32) -> Box` — used by CLI for user-specified cell size The generic `ExporterFactory = fn(&BlockPalette) -> Box` signature is unchanged. No changes to `McFunctionExporter` or `LitematicaExporter`. ### CLI dispatch (`crates/bin/src/cli.rs`) When `"png"` appears in `format_names`, the CLI calls `exporters::build_png(&palette, cli.cell_size)` directly (to honour `--cell-size`) rather than the generic registry path. ### Image layout (per-pixel coordinates) ``` gap = 1 layer_block_height = (cell_size + 4) + gap + height * (cell_size + gap) - gap total_grid_height = depth * layer_block_height + (depth - 1) * gap img_width = gap + width * (cell_size + gap) img_height = total_grid_height + gap + legend_height ``` Row y=0 in `VoxelGrid` is the bottom row; the image renders row `height-1-y` from the top so text reads naturally top-to-bottom. ## Dependencies Only `crates/exporters/Cargo.toml` gains a new dependency: ```toml image = { version = "0.25", default-features = false, features = ["png"] } ``` No changes to `crates/lib` or `crates/bin` dependencies. ## Tests All in `crates/exporters/src/image_export.rs`: 1. `dimensions_single_layer` — formula correct for 1 layer 2. `dimensions_multi_layer` — height increases per additional layer 3. `export_produces_valid_png` — output starts with PNG magic bytes `[137, 80, 78, 71, ...]` 4. `export_empty_grid_no_panic` — all-air grid produces valid output 5. `export_multi_layer_larger_than_single` — 3-layer > 1-layer byte count 6. `letter_for_each_voxel_type` — B/O/S mapping is correct ## Verification ```bash cargo build cargo test -p exporters cargo run -- --text "Hi" --font /path/to/font.ttf --format png --cell-size 32 --out test_out # Verify: test_out.png is a valid image showing the block grid + legend ```