Files
minecraft-text-generator/crates/lib/src/engine.rs

221 lines
7.6 KiB
Rust

use crate::{font::{FontProvider, Glyph}, grid::VoxelGrid, models::VoxelType};
enum GlyphToken {
Char(Glyph),
Space(u32),
}
pub enum OutlineMode {
FourConnected,
EightConnected,
}
pub struct GenerationOptions {
pub extrusion_depth: u32,
pub generate_outline: bool,
pub outline_mode: OutlineMode,
pub generate_shadow: bool,
pub shadow_offset: (i32, i32),
/// Overrides the font's default letter spacing (None = use font default).
pub letter_spacing: Option<u32>,
/// Width in blocks inserted for a space character.
pub word_spacing: u32,
}
impl Default for GenerationOptions {
fn default() -> Self {
Self {
extrusion_depth: 1,
generate_outline: true,
outline_mode: OutlineMode::EightConnected,
generate_shadow: false,
shadow_offset: (1, -1),
letter_spacing: None,
word_spacing: 4,
}
}
}
pub struct TextBuilder<'a> {
font: &'a dyn FontProvider,
options: GenerationOptions,
}
impl<'a> TextBuilder<'a> {
pub fn new(font: &'a dyn FontProvider) -> Self {
Self {
font,
options: GenerationOptions::default(),
}
}
pub fn with_depth(mut self, depth: u32) -> Self {
self.options.extrusion_depth = depth.max(1);
self
}
pub fn with_outline(mut self, generate: bool) -> Self {
self.options.generate_outline = generate;
self
}
pub fn with_outline_mode(mut self, mode: OutlineMode) -> Self {
self.options.outline_mode = mode;
self
}
pub fn with_shadow(mut self, generate: bool) -> Self {
self.options.generate_shadow = generate;
self
}
pub fn with_shadow_offset(mut self, dx: i32, dy: i32) -> Self {
self.options.shadow_offset = (dx, dy);
self
}
pub fn with_letter_spacing(mut self, spacing: u32) -> Self {
self.options.letter_spacing = Some(spacing);
self
}
pub fn with_word_spacing(mut self, spacing: u32) -> Self {
self.options.word_spacing = spacing;
self
}
pub fn generate(&self, text: &str) -> VoxelGrid {
let (tokens, text_width, max_height) = self.collect_glyphs(text);
let (base_x, base_y, grid_w, grid_h) = self.compute_layout(text_width, max_height);
let mut grid = VoxelGrid::new(grid_w, grid_h, self.options.extrusion_depth);
self.place_glyphs(&mut grid, &tokens, base_x, base_y);
if self.options.generate_shadow {
self.apply_shadow(&mut grid);
}
if self.options.generate_outline {
self.apply_outline(&mut grid);
}
grid
}
fn effective_letter_spacing(&self) -> u32 {
self.options.letter_spacing.unwrap_or_else(|| self.font.letter_spacing())
}
fn collect_glyphs(&self, text: &str) -> (Vec<GlyphToken>, u32, u32) {
let letter_spacing = self.effective_letter_spacing();
let mut total_width = 0;
let mut max_height = 0;
let mut tokens = Vec::new();
for c in text.chars() {
if c == ' ' {
total_width += self.options.word_spacing;
tokens.push(GlyphToken::Space(self.options.word_spacing));
} else if let Some(glyph) = self.font.get_glyph(c) {
total_width += glyph.width + letter_spacing;
max_height = max_height.max(glyph.height);
tokens.push(GlyphToken::Char(glyph));
}
}
(tokens, total_width, max_height)
}
fn compute_layout(&self, text_width: u32, max_height: u32) -> (u32, u32, u32, u32) {
let outline_pad = if self.options.generate_outline { 1u32 } else { 0 };
let (sdx, sdy) = self.options.shadow_offset;
let shadow_x_extra = if self.options.generate_shadow { sdx.max(0) as u32 } else { 0 };
let shadow_y_extra = if self.options.generate_shadow { (-sdy).max(0) as u32 } else { 0 };
let grid_w = text_width + outline_pad * 2 + shadow_x_extra;
let grid_h = max_height + outline_pad * 2 + shadow_y_extra;
let base_x = outline_pad;
let base_y = outline_pad + shadow_y_extra;
(base_x, base_y, grid_w, grid_h)
}
fn place_glyphs(&self, grid: &mut VoxelGrid, tokens: &[GlyphToken], base_x: u32, base_y: u32) {
let letter_spacing = self.effective_letter_spacing();
let mut current_x = base_x;
for token in tokens {
match token {
GlyphToken::Space(w) => current_x += w,
GlyphToken::Char(glyph) => {
for gy in 0..glyph.height {
for gx in 0..glyph.width {
if glyph.data[(gy * glyph.width + gx) as usize] {
let wx = current_x + gx;
let wy = base_y + (glyph.height - 1 - gy); // flip vertically
for z in 0..self.options.extrusion_depth {
if let Err(e) = grid.set(wx, wy, z, VoxelType::Body) {
tracing::warn!("failed to set voxel: {}", e);
}
}
}
}
}
current_x += glyph.width + letter_spacing;
}
}
}
}
fn apply_shadow(&self, grid: &mut VoxelGrid) {
let (dx, dy) = self.options.shadow_offset;
let (w, h, d) = (grid.width, grid.height, grid.depth);
let body_positions: Vec<(u32, u32, u32)> = (0..w)
.flat_map(|x| (0..h).flat_map(move |y| (0..d).map(move |z| (x, y, z))))
.filter(|&(x, y, z)| grid.get(x, y, z) == Some(VoxelType::Body))
.collect();
for (x, y, z) in body_positions {
let sx = x as i32 + dx;
let sy = y as i32 + dy;
if sx >= 0 && sy >= 0 {
let (sx, sy) = (sx as u32, sy as u32);
if grid.get(sx, sy, z).is_none() {
if let Err(e) = grid.set(sx, sy, z, VoxelType::Shadow) {
tracing::warn!("failed to set shadow voxel: {}", e);
}
}
}
}
}
fn apply_outline(&self, grid: &mut VoxelGrid) {
let (w, h, d) = (grid.width, grid.height, grid.depth);
let body_xy: Vec<(u32, u32)> = (0..w)
.flat_map(|x| (0..h).map(move |y| (x, y)))
.filter(|&(x, y)| (0..d).any(|z| grid.get(x, y, z) == Some(VoxelType::Body)))
.collect();
for (x, y) in body_xy {
for (ox, oy) in Self::neighbor_offsets(&self.options.outline_mode) {
let nx = x as i32 + ox;
let ny = y as i32 + oy;
if nx >= 0 && ny >= 0 {
let (nx, ny) = (nx as u32, ny as u32);
for z in 0..d {
if grid.get(nx, ny, z) != Some(VoxelType::Body) {
if let Err(e) = grid.set(nx, ny, z, VoxelType::Outline) {
tracing::warn!("failed to set outline voxel: {}", e);
}
}
}
}
}
}
}
fn neighbor_offsets(mode: &OutlineMode) -> &'static [(i32, i32)] {
match mode {
OutlineMode::FourConnected => &[(-1, 0), (1, 0), (0, -1), (0, 1)],
OutlineMode::EightConnected => &[
(-1, -1), (0, -1), (1, -1),
(-1, 0), (1, 0),
(-1, 1), (0, 1), (1, 1),
],
}
}
}