Refactor ActivityPub integration and add SQLite federation support
- Removed event-publisher dependency from Cargo.lock and Cargo.toml. - Introduced sqlite-federation crate with necessary dependencies and implementation. - Updated activitypub crate to use new ActivityPubPort trait for better abstraction. - Refactored event handling to utilize domain ports instead of direct dependencies. - Adjusted presentation layer to accommodate new ActivityPub service structure. - Removed unused test setup for ActivityPub service in favor of NoopActivityPubService. - Cleaned up SQLite adapter to remove unnecessary dependencies and streamline functionality.
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73
crates/adapters/activitypub/src/port.rs
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73
crates/adapters/activitypub/src/port.rs
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use async_trait::async_trait;
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use uuid::Uuid;
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use activitypub_base::{ActivityPubService, RemoteActor};
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#[async_trait]
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pub trait ActivityPubPort: Send + Sync {
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async fn actor_json(&self, user_id: &str) -> anyhow::Result<String>;
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async fn count_following(&self, local_user_id: Uuid) -> anyhow::Result<usize>;
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async fn count_accepted_followers(&self, local_user_id: Uuid) -> anyhow::Result<usize>;
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async fn get_pending_followers(&self, local_user_id: Uuid) -> anyhow::Result<Vec<RemoteActor>>;
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async fn follow(&self, local_user_id: Uuid, handle: &str) -> anyhow::Result<()>;
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async fn unfollow(&self, local_user_id: Uuid, actor_url: &str) -> anyhow::Result<()>;
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async fn accept_follower(&self, local_user_id: Uuid, remote_actor_url: &str) -> anyhow::Result<()>;
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async fn reject_follower(&self, local_user_id: Uuid, remote_actor_url: &str) -> anyhow::Result<()>;
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async fn get_following(&self, local_user_id: Uuid) -> anyhow::Result<Vec<RemoteActor>>;
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async fn get_accepted_followers(&self, local_user_id: Uuid) -> anyhow::Result<Vec<RemoteActor>>;
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async fn remove_follower(&self, local_user_id: Uuid, actor_url: &str) -> anyhow::Result<()>;
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}
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#[async_trait]
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impl ActivityPubPort for ActivityPubService {
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async fn actor_json(&self, user_id: &str) -> anyhow::Result<String> {
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self.actor_json(user_id).await
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}
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async fn count_following(&self, local_user_id: Uuid) -> anyhow::Result<usize> {
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self.count_following(local_user_id).await
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}
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async fn count_accepted_followers(&self, local_user_id: Uuid) -> anyhow::Result<usize> {
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self.count_accepted_followers(local_user_id).await
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}
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async fn get_pending_followers(&self, local_user_id: Uuid) -> anyhow::Result<Vec<RemoteActor>> {
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self.get_pending_followers(local_user_id).await
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}
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async fn follow(&self, local_user_id: Uuid, handle: &str) -> anyhow::Result<()> {
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self.follow(local_user_id, handle).await
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}
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async fn unfollow(&self, local_user_id: Uuid, actor_url: &str) -> anyhow::Result<()> {
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self.unfollow(local_user_id, actor_url).await
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}
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async fn accept_follower(&self, local_user_id: Uuid, remote_actor_url: &str) -> anyhow::Result<()> {
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self.accept_follower(local_user_id, remote_actor_url).await
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}
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async fn reject_follower(&self, local_user_id: Uuid, remote_actor_url: &str) -> anyhow::Result<()> {
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self.reject_follower(local_user_id, remote_actor_url).await
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}
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async fn get_following(&self, local_user_id: Uuid) -> anyhow::Result<Vec<RemoteActor>> {
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self.get_following(local_user_id).await
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}
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async fn get_accepted_followers(&self, local_user_id: Uuid) -> anyhow::Result<Vec<RemoteActor>> {
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self.get_accepted_followers(local_user_id).await
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}
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async fn remove_follower(&self, local_user_id: Uuid, actor_url: &str) -> anyhow::Result<()> {
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self.remove_follower(local_user_id, actor_url).await
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}
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}
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pub struct NoopActivityPubService;
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#[async_trait]
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impl ActivityPubPort for NoopActivityPubService {
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async fn actor_json(&self, _: &str) -> anyhow::Result<String> { Ok(String::new()) }
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async fn count_following(&self, _: Uuid) -> anyhow::Result<usize> { Ok(0) }
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async fn count_accepted_followers(&self, _: Uuid) -> anyhow::Result<usize> { Ok(0) }
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async fn get_pending_followers(&self, _: Uuid) -> anyhow::Result<Vec<RemoteActor>> { Ok(vec![]) }
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async fn follow(&self, _: Uuid, _: &str) -> anyhow::Result<()> { Ok(()) }
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async fn unfollow(&self, _: Uuid, _: &str) -> anyhow::Result<()> { Ok(()) }
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async fn accept_follower(&self, _: Uuid, _: &str) -> anyhow::Result<()> { Ok(()) }
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async fn reject_follower(&self, _: Uuid, _: &str) -> anyhow::Result<()> { Ok(()) }
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async fn get_following(&self, _: Uuid) -> anyhow::Result<Vec<RemoteActor>> { Ok(vec![]) }
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async fn get_accepted_followers(&self, _: Uuid) -> anyhow::Result<Vec<RemoteActor>> { Ok(vec![]) }
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async fn remove_follower(&self, _: Uuid, _: &str) -> anyhow::Result<()> { Ok(()) }
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}
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