Switch default transport to WebSocket
- Dockerfile builds with --features websocket and sets VITE_TRANSPORT=websocket - Server default feature changed from socketio to websocket - Binary canvas transfer (1MB) instead of Socket.IO JSON (~3-4MB per connection) - Significantly reduces memory pressure under concurrent connections
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@@ -3,6 +3,7 @@ WORKDIR /app/painter-js
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COPY painter-js/package.json painter-js/bun.lock ./
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COPY painter-js/package.json painter-js/bun.lock ./
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RUN bun install --frozen-lockfile
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RUN bun install --frozen-lockfile
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COPY painter-js/ .
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COPY painter-js/ .
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ENV VITE_TRANSPORT=websocket
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RUN bun run build
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RUN bun run build
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FROM rust:1-alpine AS builder
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FROM rust:1-alpine AS builder
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@@ -13,10 +14,11 @@ COPY Cargo.toml Cargo.lock ./
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COPY crates/ ./crates/
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COPY crates/ ./crates/
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RUN mkdir -p painter-js/dist && echo '<html></html>' > painter-js/dist/index.html
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RUN mkdir -p painter-js/dist && echo '<html></html>' > painter-js/dist/index.html
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RUN cargo build --release --bin server 2>&1 || true
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RUN cargo build --release --bin server --no-default-features --features websocket 2>&1 || true
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COPY --from=frontend /app/painter-js/dist ./painter-js/dist
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COPY --from=frontend /app/painter-js/dist ./painter-js/dist
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RUN touch crates/adapters/http-axum/src/routes.rs && cargo build --release --bin server
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RUN touch crates/adapters/http-axum/src/routes.rs && \
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cargo build --release --bin server --no-default-features --features websocket
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FROM scratch
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FROM scratch
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COPY --from=builder /app/target/release/server /painter
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COPY --from=builder /app/target/release/server /painter
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@@ -4,7 +4,7 @@ version.workspace = true
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edition.workspace = true
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edition.workspace = true
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[features]
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[features]
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default = ["socketio"]
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default = ["websocket"]
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socketio = ["dep:socketio", "dep:socketioxide"]
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socketio = ["dep:socketio", "dep:socketioxide"]
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websocket = ["dep:websocket"]
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websocket = ["dep:websocket"]
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