three js frog for fun

This commit is contained in:
2024-05-29 21:51:30 +02:00
parent 2b9387cd7c
commit e9bea5e1e5
6 changed files with 159 additions and 9 deletions

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139
painter-js/src/challenge.js Normal file
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@@ -0,0 +1,139 @@
import * as three from 'three';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
let scene, camera, renderer, character, mixer, clock;
let walkAction, idleAction;
let moving = false;
const keys = {}
let boxes = [];
const container = document.getElementById('challenge');
const onWindowResize = () => {
camera.aspect = container.clientWidth / container.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(container.clientWidth, container.clientHeight);
}
const onKeyDown = (e) => {
keys[e.code] = true;
}
const onKeyUp = (e) => {
keys[e.code] = false;
}
const init = () => {
scene = new three.Scene();
camera = new three.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
renderer = new three.WebGLRenderer({ antialias: true});
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
clock = new three.Clock();
// Adjust light positions and intensity
const light = new three.DirectionalLight(0xffffff, 1);
light.position.set(5, 10, 7.5);
light.castShadow = true;
scene.add(light);
for (let i = 0; i < 10; i++) {
const box = new three.Mesh(
new three.BoxGeometry(1, 1, 1),
new three.MeshStandardMaterial({ color: 0x00ff00 })
);
box.position.set(Math.random() * 10 - 5, 0.5, Math.random() * 10 - 5);
box.castShadow = true;
scene.add(box);
boxes.push(box);
}
const loader = new GLTFLoader();
loader.load('src/Astronaut.glb',(gltf) => {
character = gltf.scene;
scene.add(character);
mixer = new three.AnimationMixer(character);
gltf.animations.forEach((clip) => {
if (clip.name === 'CharacterArmature|Walk') {
walkAction = mixer.clipAction(clip);
}
if (clip.name === 'CharacterArmature|Idle') {
idleAction = mixer.clipAction(clip);
}
});
if (walkAction) walkAction.play();
if (idleAction) idleAction.play();
character.position.set(-10, 0, -60);
character.rotation.y = Math.PI;
})
//blue sky
scene.background = new three.Color(0x87ceeb);
camera.position.set(20, 10, 10)
camera.lookAt(0, 10, 0)
window.addEventListener('resize', onWindowResize, false);
document.addEventListener('keydown', onKeyDown, false);
document.addEventListener('keyup', onKeyUp, false);
}
const animate = () => {
requestAnimationFrame(animate);
const delta = clock.getDelta();
if (mixer) mixer.update(delta);
if (character) {
if (keys['KeyW']) {
character.position.z -= 0.1;
character.rotation.y = Math.PI; // North
}
if (keys['KeyS']) {
character.position.z += 0.1;
character.rotation.y = 0; // South
}
if (keys['KeyA']) {
character.position.x -= 0.1;
character.rotation.y = Math.PI / 2; // West
}
if (keys['KeyD']) {
character.position.x += 0.1;
character.rotation.y = -Math.PI / 2; // East
}
// check if any key is pressed
if (keys['KeyW'] || keys['KeyS'] || keys['KeyA'] || keys['KeyD']) {
moving = true;
} else {
moving = false;
}
// Play walking animation if moving
if (mixer) {
if (walkAction && idleAction) {
walkAction.enabled = moving;
idleAction.enabled = !moving;
}
}
}
renderer.render(scene, camera);
}
const threejs = import.meta.env.VITE_THREE_JS === "true";
if (threejs) {
init();
animate();
}

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@@ -4,6 +4,7 @@ import "./counter.js";
import { updateCountdown } from "./counter.js";
import { checkEndpoint, pixelSize } from "./constants.js";
import { handleSocketEvents } from "./canvas.js";
import "./challenge.js"
const isDebug = import.meta.env.VITE_IS_DEBUG === "true";