v1.0.0 — Hexagonal architecture rewrite
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Restructure the monolithic 252-line main.rs into a 10-crate workspace
with clean hexagonal architecture, swappable adapters, and a production-
ready deployment pipeline.

Backend architecture:
- domain: Canvas, Color/Position/PixelUpdate value objects, port traits
  (CanvasStore, CanvasPersistence, EventBroadcaster), BroadcastEvent
- application: use cases (place_pixel, get_state, save/restore snapshot,
  connect/disconnect), AppState with Arc snapshot cache
- config: AppConfig structs + ConfigSource trait
- api-types: shared DTOs, event name constants
- adapters: config-env, canvas-file, http-axum (rust-embed), socketio,
  websocket — all behind port traits, swappable via feature flags
- server: composition root with graceful shutdown (SIGTERM/SIGINT)

Frontend:
- Transport abstraction: Socket.IO and native WebSocket via VITE_TRANSPORT
- Canvas zoom/pan with mouse wheel, pinch-to-zoom, and +/- buttons
- ImageData rendering (~50x faster than fillRect loop)
- Touch support, responsive CSS scaling, mobile-friendly layout
- OG/Twitter Card meta tags for rich link previews

Production:
- Docker: musl static build on scratch — 2.73MB image
- CI workflows for Gitea and GitHub Actions (fmt, clippy, test, Docker push)
- deploy.sh for private registry
- 39 unit tests across domain and application
- Zero unwraps, zero unsafe, graceful error handling with tracing
- Periodic canvas snapshots with rotation, restored on startup
- All config via environment variables with typed defaults
This commit is contained in:
2026-08-18 01:41:40 +02:00
parent e9bea5e1e5
commit f652785acb
85 changed files with 4240 additions and 3736 deletions

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@@ -0,0 +1,109 @@
use std::sync::Arc;
use api_types::{self, PixelUpdatePayload};
use application::AppState;
use application::canvas::place_pixel;
use domain::{BroadcastEvent, BroadcastSubscription, Color, Position};
use socketioxide::extract::{Data, SocketRef};
use tracing::info;
pub async fn on_connect(socket: SocketRef, state: Arc<AppState>) {
info!("Socket connected: {:?} {:?}", socket.ns(), socket.id);
let subscription = state.broadcaster().subscribe();
send_canvas_state(&socket, &state);
register_soldier(&state, &socket);
spawn_broadcast_forwarder(socket.clone(), subscription);
register_place_pixel_handler(&socket, state.clone());
register_disconnect_handler(&socket, state);
}
fn send_canvas_state(socket: &SocketRef, state: &AppState) {
let canvas_pixels = application::canvas::get_state::execute(state);
let pixel_values = Color::collect_as_u32(&canvas_pixels);
socket
.emit(api_types::events::CANVAS_STATE, &pixel_values)
.ok();
}
fn register_soldier(state: &AppState, socket: &SocketRef) {
let socket_id = socket.id.to_string();
application::soldiers::connect::execute(state, socket_id);
}
fn spawn_broadcast_forwarder(socket: SocketRef, mut subscription: BroadcastSubscription) {
tokio::spawn(async move {
while let Some(event) = subscription.recv().await {
if forward_broadcast_event(&socket, &event).is_err() {
break;
}
}
});
}
fn forward_broadcast_event(socket: &SocketRef, event: &BroadcastEvent) -> Result<(), ()> {
match event {
BroadcastEvent::PixelUpdated(update) => {
let payload = PixelUpdatePayload::from(*update);
socket
.emit(api_types::events::PIXEL_UPDATED, &payload)
.map_err(|_| ())
}
BroadcastEvent::SoldierCountChanged(count) => socket
.emit(api_types::events::CURRENT_SOLDIERS, count)
.map_err(|_| ()),
}
}
fn register_place_pixel_handler(socket: &SocketRef, state: Arc<AppState>) {
socket.on(
api_types::events::PLACE_PIXEL,
move |socket: SocketRef, Data::<PixelUpdatePayload>(payload)| async move {
handle_place_pixel(&socket, &state, payload);
},
);
}
fn handle_place_pixel(socket: &SocketRef, state: &AppState, payload: PixelUpdatePayload) {
let position = Position::new(payload.x, payload.y);
let color = Color::new(payload.color);
info!("Received pixel update: {position} color={}", color.as_u32());
let socket_id = socket.id.to_string();
let command = place_pixel::Command {
user_id: &socket_id,
position,
color,
};
match place_pixel::execute(state, command) {
Ok(place_pixel::Outcome::Placed(_)) => {}
Ok(place_pixel::Outcome::CooldownActive) => {
emit_error(socket, domain::COOLDOWN_MESSAGE);
}
Err(err) => {
emit_error(socket, &err.to_string());
}
}
}
fn register_disconnect_handler(socket: &SocketRef, state: Arc<AppState>) {
socket.on_disconnect(move |socket: SocketRef| async move {
handle_disconnect(&socket, &state);
});
}
fn handle_disconnect(socket: &SocketRef, state: &AppState) {
info!("Socket disconnected: {:?}", socket.id);
let socket_id = socket.id.to_string();
application::soldiers::disconnect::execute(state, &socket_id);
}
fn emit_error(socket: &SocketRef, message: &str) {
let _ = socket.emit(
api_types::events::ERROR,
&serde_json::Value::String(message.to_string()),
);
}

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@@ -0,0 +1,12 @@
mod handlers;
use std::sync::Arc;
use application::AppState;
use socketioxide::{SocketIo, extract::SocketRef};
pub fn setup_namespaces(io: &SocketIo, state: Arc<AppState>) {
io.ns("/", move |socket: SocketRef| async move {
handlers::on_connect(socket, state).await;
});
}