v1.0.0 — Hexagonal architecture rewrite
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Restructure the monolithic 252-line main.rs into a 10-crate workspace
with clean hexagonal architecture, swappable adapters, and a production-
ready deployment pipeline.

Backend architecture:
- domain: Canvas, Color/Position/PixelUpdate value objects, port traits
  (CanvasStore, CanvasPersistence, EventBroadcaster), BroadcastEvent
- application: use cases (place_pixel, get_state, save/restore snapshot,
  connect/disconnect), AppState with Arc snapshot cache
- config: AppConfig structs + ConfigSource trait
- api-types: shared DTOs, event name constants
- adapters: config-env, canvas-file, http-axum (rust-embed), socketio,
  websocket — all behind port traits, swappable via feature flags
- server: composition root with graceful shutdown (SIGTERM/SIGINT)

Frontend:
- Transport abstraction: Socket.IO and native WebSocket via VITE_TRANSPORT
- Canvas zoom/pan with mouse wheel, pinch-to-zoom, and +/- buttons
- ImageData rendering (~50x faster than fillRect loop)
- Touch support, responsive CSS scaling, mobile-friendly layout
- OG/Twitter Card meta tags for rich link previews

Production:
- Docker: musl static build on scratch — 2.73MB image
- CI workflows for Gitea and GitHub Actions (fmt, clippy, test, Docker push)
- deploy.sh for private registry
- 39 unit tests across domain and application
- Zero unwraps, zero unsafe, graceful error handling with tracing
- Periodic canvas snapshots with rotation, restored on startup
- All config via environment variables with typed defaults
This commit is contained in:
2026-08-18 01:41:40 +02:00
parent e9bea5e1e5
commit f652785acb
85 changed files with 4240 additions and 3736 deletions

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use std::sync::Arc;
use domain::Color;
use crate::AppState;
pub fn execute(state: &AppState) -> Arc<[Color]> {
state.canvas().pixels()
}

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pub mod get_state;
pub mod place_pixel;
pub mod restore_snapshot;
pub mod save_snapshot;

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use domain::{BroadcastEvent, Color, PixelUpdate, Position};
use crate::{AppState, ApplicationError};
pub struct Command<'a> {
pub user_id: &'a str,
pub position: Position,
pub color: Color,
}
pub enum Outcome {
Placed(PixelUpdate),
CooldownActive,
}
pub fn execute(state: &AppState, command: Command<'_>) -> Result<Outcome, ApplicationError> {
if state.cooldowns().is_on_cooldown(command.user_id) {
return Ok(Outcome::CooldownActive);
}
state
.canvas()
.place_pixel(command.position, command.color)?;
state.cooldowns().record(command.user_id);
let update = PixelUpdate::new(command.position, command.color);
state
.broadcaster()
.publish(BroadcastEvent::PixelUpdated(update));
Ok(Outcome::Placed(update))
}

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use crate::{AppState, ApplicationError};
pub fn execute(state: &AppState) -> Result<bool, ApplicationError> {
let Some(persistence) = state.persistence() else {
return Ok(false);
};
match persistence.load_latest()? {
Some(pixels) => {
state.canvas().restore(pixels)?;
Ok(true)
}
None => Ok(false),
}
}

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use crate::{AppState, ApplicationError};
pub fn execute(state: &AppState) -> Result<(), ApplicationError> {
let Some(persistence) = state.persistence() else {
return Ok(());
};
let pixels = state.canvas().pixels();
persistence.save(&pixels)?;
Ok(())
}

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use thiserror::Error;
#[derive(Debug, Error)]
pub enum ApplicationError {
#[error(transparent)]
Domain(#[from] domain::DomainError),
}

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mod errors;
mod state;
pub mod canvas;
pub mod soldiers;
pub use errors::ApplicationError;
pub use state::{AppState, InMemoryCanvasStore, InProcessBroadcaster};

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use domain::BroadcastEvent;
use crate::AppState;
pub fn execute(state: &AppState, user_id: String) -> usize {
let count = state.soldiers().add(user_id);
state
.broadcaster()
.publish(BroadcastEvent::SoldierCountChanged(count));
count
}

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use domain::BroadcastEvent;
use crate::AppState;
pub fn execute(state: &AppState, user_id: &str) -> usize {
state.cooldowns().remove(user_id);
let count = state.soldiers().remove(user_id);
state
.broadcaster()
.publish(BroadcastEvent::SoldierCountChanged(count));
count
}

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pub mod connect;
pub mod disconnect;

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use std::collections::{HashMap, HashSet};
use std::future::Future;
use std::pin::Pin;
use std::sync::{Arc, Mutex, MutexGuard};
use std::time::{Duration, Instant};
use domain::ports::{
BroadcastReceiverInner, BroadcastSubscription, CanvasPersistence, CanvasStore, EventBroadcaster,
};
use domain::{BroadcastEvent, Canvas, Color, DomainError, Position};
use tokio::sync::broadcast;
use tracing::warn;
const INITIAL_CONNECTION_CAPACITY: usize = 128;
pub struct AppState {
canvas: Box<dyn CanvasStore>,
broadcaster: Box<dyn EventBroadcaster>,
persistence: Option<Box<dyn CanvasPersistence>>,
cooldowns: CooldownTracker,
soldiers: SoldierTracker,
}
impl AppState {
pub fn new(
canvas: Box<dyn CanvasStore>,
broadcaster: Box<dyn EventBroadcaster>,
cooldown: Duration,
) -> Self {
Self {
canvas,
broadcaster,
persistence: None,
cooldowns: CooldownTracker::new(cooldown),
soldiers: SoldierTracker::new(),
}
}
pub fn with_persistence(mut self, persistence: Box<dyn CanvasPersistence>) -> Self {
self.persistence = Some(persistence);
self
}
pub fn canvas(&self) -> &dyn CanvasStore {
&*self.canvas
}
pub fn broadcaster(&self) -> &dyn EventBroadcaster {
&*self.broadcaster
}
pub fn persistence(&self) -> Option<&dyn CanvasPersistence> {
self.persistence.as_deref()
}
pub fn cooldowns(&self) -> &CooldownTracker {
&self.cooldowns
}
pub fn soldiers(&self) -> &SoldierTracker {
&self.soldiers
}
}
pub struct InProcessBroadcaster {
sender: broadcast::Sender<BroadcastEvent>,
}
impl InProcessBroadcaster {
pub fn new(sender: broadcast::Sender<BroadcastEvent>) -> Self {
Self { sender }
}
}
impl EventBroadcaster for InProcessBroadcaster {
fn publish(&self, event: BroadcastEvent) {
let _ = self.sender.send(event);
}
fn subscribe(&self) -> BroadcastSubscription {
BroadcastSubscription::new(Box::new(TokioBroadcastReceiver(self.sender.subscribe())))
}
}
struct TokioBroadcastReceiver(broadcast::Receiver<BroadcastEvent>);
impl BroadcastReceiverInner for TokioBroadcastReceiver {
fn recv_boxed(&mut self) -> Pin<Box<dyn Future<Output = Option<BroadcastEvent>> + Send + '_>> {
Box::pin(async { self.0.recv().await.ok() })
}
}
fn acquire_lock<T>(mutex: &Mutex<T>) -> MutexGuard<'_, T> {
mutex.lock().unwrap_or_else(|poisoned| {
warn!("Recovered from poisoned mutex");
poisoned.into_inner()
})
}
struct CanvasState {
canvas: Canvas,
snapshot: Option<Arc<[Color]>>,
}
pub struct InMemoryCanvasStore {
state: Mutex<CanvasState>,
}
impl InMemoryCanvasStore {
pub fn new(width: u32, height: u32) -> Self {
Self {
state: Mutex::new(CanvasState {
canvas: Canvas::new(width, height),
snapshot: None,
}),
}
}
}
impl CanvasStore for InMemoryCanvasStore {
fn pixels(&self) -> Arc<[Color]> {
let mut state = acquire_lock(&self.state);
if let Some(ref cached) = state.snapshot {
return cached.clone();
}
let new_snapshot: Arc<[Color]> = Arc::from(state.canvas.pixels());
state.snapshot = Some(new_snapshot.clone());
new_snapshot
}
fn place_pixel(&self, position: Position, color: Color) -> Result<(), DomainError> {
let mut state = acquire_lock(&self.state);
state.canvas.place_pixel(position, color)?;
state.snapshot = None;
Ok(())
}
fn restore(&self, pixels: Vec<Color>) -> Result<(), DomainError> {
let mut state = acquire_lock(&self.state);
let new_canvas = Canvas::from_pixels(state.canvas.width(), state.canvas.height(), pixels)?;
state.canvas = new_canvas;
state.snapshot = None;
Ok(())
}
}
pub struct CooldownTracker {
entries: Mutex<HashMap<String, Instant>>,
cooldown: Duration,
}
impl CooldownTracker {
pub fn new(cooldown: Duration) -> Self {
Self {
entries: Mutex::new(HashMap::with_capacity(INITIAL_CONNECTION_CAPACITY)),
cooldown,
}
}
pub fn is_on_cooldown(&self, user_id: &str) -> bool {
let entries = acquire_lock(&self.entries);
entries
.get(user_id)
.map(|last| last.elapsed() < self.cooldown)
.unwrap_or(false)
}
pub fn record(&self, user_id: &str) {
acquire_lock(&self.entries).insert(user_id.to_string(), Instant::now());
}
pub fn remove(&self, user_id: &str) {
acquire_lock(&self.entries).remove(user_id);
}
}
pub struct SoldierTracker {
connected: Mutex<HashSet<String>>,
}
impl SoldierTracker {
pub fn new() -> Self {
Self {
connected: Mutex::new(HashSet::with_capacity(INITIAL_CONNECTION_CAPACITY)),
}
}
pub fn add(&self, user_id: String) -> usize {
let mut connected = acquire_lock(&self.connected);
connected.insert(user_id);
connected.len()
}
pub fn remove(&self, user_id: &str) -> usize {
let mut connected = acquire_lock(&self.connected);
connected.remove(user_id);
connected.len()
}
}