Files
painter/crates/application/tests/soldiers.rs
Gabriel Kaszewski 99f614b7b7
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Add UserId newtype and WebSocket ping keep-alive
Replace raw String user IDs with a UserId newtype in domain for
type safety, and add 30s ping/pong to prevent idle WebSocket
disconnects.
2026-08-18 17:02:19 +02:00

99 lines
2.8 KiB
Rust

mod common;
use domain::{BroadcastEvent, UserId};
fn uid(id: &str) -> UserId {
UserId::new(id.to_string())
}
#[test]
fn connect_increments_count() {
let (state, _) = common::test_state();
assert_eq!(application::soldiers::connect::execute(&state, uid("a")), 1);
assert_eq!(application::soldiers::connect::execute(&state, uid("b")), 2);
assert_eq!(application::soldiers::connect::execute(&state, uid("c")), 3);
}
#[test]
fn disconnect_decrements_count() {
let (state, _) = common::test_state();
application::soldiers::connect::execute(&state, uid("a"));
application::soldiers::connect::execute(&state, uid("b"));
assert_eq!(
application::soldiers::disconnect::execute(&state, &uid("a")),
1
);
assert_eq!(
application::soldiers::disconnect::execute(&state, &uid("b")),
0
);
}
#[test]
fn disconnect_unknown_user_is_harmless() {
let (state, _) = common::test_state();
application::soldiers::connect::execute(&state, uid("a"));
assert_eq!(
application::soldiers::disconnect::execute(&state, &uid("unknown")),
1
);
}
#[test]
fn connect_publishes_soldier_count() {
let (state, spy) = common::test_state();
application::soldiers::connect::execute(&state, uid("a"));
let events = spy.events();
assert_eq!(events.len(), 1);
assert!(matches!(events[0], BroadcastEvent::SoldierCountChanged(1)));
}
#[test]
fn disconnect_publishes_soldier_count() {
let (state, spy) = common::test_state();
application::soldiers::connect::execute(&state, uid("a"));
application::soldiers::disconnect::execute(&state, &uid("a"));
let events = spy.events();
assert_eq!(events.len(), 2);
assert!(matches!(events[1], BroadcastEvent::SoldierCountChanged(0)));
}
#[test]
fn disconnect_clears_cooldown() {
let (state, _) = common::test_state();
let user = uid("user-1");
application::soldiers::connect::execute(&state, user.clone());
application::canvas::place_pixel::execute(
&state,
application::canvas::place_pixel::Command {
user_id: &user,
position: domain::Position::new(0, 0),
color: domain::Color::new(0xFF),
},
)
.unwrap();
application::soldiers::disconnect::execute(&state, &user);
// Reconnect with same ID — cooldown should be gone
application::soldiers::connect::execute(&state, user.clone());
let result = application::canvas::place_pixel::execute(
&state,
application::canvas::place_pixel::Command {
user_id: &user,
position: domain::Position::new(1, 1),
color: domain::Color::new(0xAA),
},
)
.unwrap();
assert!(matches!(
result,
application::canvas::place_pixel::Outcome::Placed(_)
));
}