Refactor game state management to use a unified Stat system and update UI labels for production and corruption
This commit is contained in:
@@ -6,24 +6,16 @@ namespace ParasiticGod.Scripts.Core.Effects;
|
||||
[GlobalClass]
|
||||
public partial class AddResourceEffect : Effect
|
||||
{
|
||||
[Export] public ResourceType TargetResource { get; set; }
|
||||
[Export] public Stat TargetResource { get; set; }
|
||||
[Export] public double Value { get; set; }
|
||||
|
||||
public override void Execute(GameState state)
|
||||
{
|
||||
switch (TargetResource)
|
||||
{
|
||||
case ResourceType.Faith:
|
||||
state.Faith += Value;
|
||||
break;
|
||||
case ResourceType.Followers:
|
||||
state.Followers += (long)Value;
|
||||
break;
|
||||
case ResourceType.Corruption:
|
||||
state.Corruption += Value;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
state.Modify(TargetResource, Value);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"Add {Value} to {TargetResource}";
|
||||
}
|
||||
}
|
@@ -5,9 +5,7 @@ namespace ParasiticGod.Scripts.Core.Effects;
|
||||
[GlobalClass]
|
||||
public partial class ApplyBuffEffect : Effect
|
||||
{
|
||||
public enum BuffTarget { FaithGeneration }
|
||||
|
||||
[Export] public BuffTarget TargetStat { get; set; }
|
||||
[Export] public Stat TargetStat { get; set; }
|
||||
[Export] public float Multiplier { get; set; } = 2.0f;
|
||||
[Export] public double Duration { get; set; } = 30.0;
|
||||
|
||||
@@ -21,4 +19,9 @@ public partial class ApplyBuffEffect : Effect
|
||||
|
||||
gameState.ActiveBuffs.Add(newBuff);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"Apply Buff: x{Multiplier} to {TargetStat} for {Duration} seconds";
|
||||
}
|
||||
}
|
@@ -5,32 +5,21 @@ namespace ParasiticGod.Scripts.Core.Effects;
|
||||
[GlobalClass]
|
||||
public partial class ConvertResourceEffect : Effect
|
||||
{
|
||||
[Export] public ResourceType FromResource { get; set; }
|
||||
[Export] public Stat FromResource { get; set; }
|
||||
[Export] public double FromAmount { get; set; }
|
||||
[Export] public ResourceType ToResource { get; set; }
|
||||
[Export] public Stat ToResource { get; set; }
|
||||
[Export] public double ToAmount { get; set; }
|
||||
|
||||
public override void Execute(GameState gameState)
|
||||
{
|
||||
double GetValue(ResourceType type) => type switch {
|
||||
ResourceType.Faith => gameState.Faith,
|
||||
ResourceType.Followers => gameState.Followers,
|
||||
ResourceType.Corruption => gameState.Corruption,
|
||||
_ => 0
|
||||
};
|
||||
if (!(gameState.Get(FromResource) >= FromAmount)) return;
|
||||
|
||||
void SetValue(ResourceType type, double value) {
|
||||
switch(type) {
|
||||
case ResourceType.Faith: gameState.Faith = value; break;
|
||||
case ResourceType.Followers: gameState.Followers = (long)value; break;
|
||||
case ResourceType.Corruption: gameState.Corruption = value; break;
|
||||
}
|
||||
}
|
||||
|
||||
if (GetValue(FromResource) >= FromAmount)
|
||||
{
|
||||
SetValue(FromResource, GetValue(FromResource) - FromAmount);
|
||||
SetValue(ToResource, GetValue(ToResource) + ToAmount);
|
||||
}
|
||||
gameState.Set(FromResource, gameState.Get(FromResource) - FromAmount);
|
||||
gameState.Set(ToResource, gameState.Get(ToResource) + ToAmount);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"Convert {FromAmount} {FromResource} to {ToAmount} {ToResource}";
|
||||
}
|
||||
}
|
@@ -8,4 +8,9 @@ public partial class DestroySelfEffect : Effect
|
||||
public override void Execute(GameState gameState)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "";
|
||||
}
|
||||
}
|
@@ -5,4 +5,9 @@ namespace ParasiticGod.Scripts.Core.Effects;
|
||||
public abstract partial class Effect : Resource
|
||||
{
|
||||
public abstract void Execute(GameState gameState);
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return GetType().Name.Replace("Effect", "");
|
||||
}
|
||||
}
|
@@ -5,7 +5,6 @@ namespace ParasiticGod.Scripts.Core.Effects;
|
||||
[GlobalClass]
|
||||
public partial class ModifyStatEffect : Effect
|
||||
{
|
||||
public enum Stat { FaithPerFollower }
|
||||
public enum Operation { Add, Multiply }
|
||||
|
||||
[Export] public Stat TargetStat { get; set; }
|
||||
@@ -14,17 +13,26 @@ public partial class ModifyStatEffect : Effect
|
||||
|
||||
public override void Execute(GameState gameState)
|
||||
{
|
||||
if (TargetStat == Stat.FaithPerFollower)
|
||||
switch (Op)
|
||||
{
|
||||
switch (Op)
|
||||
{
|
||||
case Operation.Add:
|
||||
gameState.FaithPerFollower += Value;
|
||||
break;
|
||||
case Operation.Multiply:
|
||||
gameState.FaithPerFollower *= Value;
|
||||
break;
|
||||
}
|
||||
case Operation.Add:
|
||||
var currentValue = gameState.Get(TargetStat);
|
||||
gameState.Set(TargetStat, currentValue + Value);
|
||||
break;
|
||||
case Operation.Multiply:
|
||||
var currentValueMul = gameState.Get(TargetStat);
|
||||
gameState.Set(TargetStat, currentValueMul * Value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Op switch
|
||||
{
|
||||
Operation.Add => $"Add {Value} to {TargetStat}",
|
||||
Operation.Multiply => $"Multiply {TargetStat} by {Value}",
|
||||
_ => "Unknown Operation"
|
||||
};
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
namespace ParasiticGod.Scripts.Core.Effects;
|
||||
|
||||
public enum ResourceType { Faith, Followers, Corruption }
|
@@ -1 +0,0 @@
|
||||
uid://do6aurfs8oif0
|
@@ -13,4 +13,9 @@ public partial class UnlockMiracleEffect : Effect
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"Unlock miracles: {string.Join(", ", MiraclesToUnlock)}";
|
||||
}
|
||||
}
|
@@ -6,7 +6,16 @@ public class GameLogic
|
||||
{
|
||||
public void UpdateGameState(GameState state, double delta)
|
||||
{
|
||||
state.Faith += state.FaithPerSecond * delta;
|
||||
var totalMultiplier = 1.0;
|
||||
foreach (var buff in state.ActiveBuffs)
|
||||
{
|
||||
totalMultiplier *= buff.Multiplier;
|
||||
}
|
||||
var faithPerSecond = state.Get(Stat.Followers) * state.Get(Stat.FaithPerFollower) * totalMultiplier;
|
||||
|
||||
state.Modify(Stat.Faith, faithPerSecond * delta);
|
||||
state.Modify(Stat.Production, state.Get(Stat.ProductionPerSecond) * delta);
|
||||
state.Modify(Stat.Corruption, state.Get(Stat.CorruptionPerSecond) * delta);
|
||||
|
||||
for (var i = state.ActiveBuffs.Count - 1; i >= 0; i--)
|
||||
{
|
||||
@@ -21,13 +30,13 @@ public class GameLogic
|
||||
|
||||
public bool TryToPerformMiracle(GameState state, MiracleDefinition miracle)
|
||||
{
|
||||
if (state.Faith < miracle.FaithCost || state.Followers < miracle.FollowersRequired)
|
||||
if (state.Get(Stat.Faith) < miracle.FaithCost || state.Get(Stat.Followers) < miracle.FollowersRequired)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
state.Faith -= miracle.FaithCost;
|
||||
|
||||
state.Modify(Stat.Faith, -miracle.FaithCost);
|
||||
|
||||
if (miracle.Effects != null)
|
||||
{
|
||||
foreach (var effect in miracle.Effects)
|
||||
@@ -35,9 +44,8 @@ public class GameLogic
|
||||
effect.Execute(state);
|
||||
}
|
||||
}
|
||||
|
||||
state.Corruption = Math.Clamp(state.Corruption, 0, 100);
|
||||
|
||||
|
||||
state.Set(Stat.Corruption, Math.Clamp(state.Get(Stat.Corruption), 0, 100));
|
||||
return true;
|
||||
}
|
||||
}
|
@@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ParasiticGod.Scripts.Core.Effects;
|
||||
|
||||
@@ -5,23 +6,32 @@ namespace ParasiticGod.Scripts.Core;
|
||||
|
||||
public class GameState
|
||||
{
|
||||
public double Faith { get; set; } = 50.0;
|
||||
public double FaithPerFollower { get; set; } = 0.5;
|
||||
public long Followers { get; set; } = 40;
|
||||
public double Corruption { get; set; } = 0.0;
|
||||
|
||||
private readonly Dictionary<Stat, StatData> _stats = new();
|
||||
|
||||
public List<Buff> ActiveBuffs { get; } = [];
|
||||
|
||||
public double FaithPerSecond
|
||||
|
||||
public GameState()
|
||||
{
|
||||
get
|
||||
// Initialize all stats with their default values
|
||||
foreach (Stat stat in Enum.GetValues(typeof(Stat)))
|
||||
{
|
||||
var totalMultiplier = 1.0;
|
||||
foreach (var buff in ActiveBuffs)
|
||||
{
|
||||
totalMultiplier *= buff.Multiplier;
|
||||
}
|
||||
return Followers * FaithPerFollower * totalMultiplier;
|
||||
_stats[stat] = new StatData();
|
||||
}
|
||||
|
||||
Set(Stat.Faith, 50);
|
||||
Set(Stat.Followers, 40);
|
||||
Set(Stat.FaithPerFollower, 0.5);
|
||||
Set(Stat.ProductionPerSecond, 1.0);
|
||||
Set(Stat.CorruptionPerSecond, 0.1);
|
||||
}
|
||||
|
||||
public double Get(Stat stat) => _stats[stat].Value;
|
||||
|
||||
public void Set(Stat stat, double value) => _stats[stat].Set(value);
|
||||
|
||||
public void Modify(Stat stat, double delta) => _stats[stat].Set(Get(stat) + delta);
|
||||
|
||||
public void Subscribe(Stat stat, Action<double> listener) => _stats[stat].OnChanged += listener;
|
||||
|
||||
public void Unsubscribe(Stat stat, Action<double> listener) => _stats[stat].OnChanged -= listener;
|
||||
}
|
@@ -7,22 +7,21 @@ public class EffectDto
|
||||
{
|
||||
public string Type { get; set; }
|
||||
// --- For "AddResource" Effect ---
|
||||
public ResourceType TargetResource { get; set; }
|
||||
public Stat TargetResource { get; set; }
|
||||
public double Value { get; set; }
|
||||
|
||||
// --- For "ApplyBuff" Effect ---
|
||||
public ApplyBuffEffect.BuffTarget TargetBuffStat { get; set; }
|
||||
public float Multiplier { get; set; }
|
||||
public double Duration { get; set; }
|
||||
|
||||
// --- For "ConvertResource" Effect ---
|
||||
public ResourceType FromResource { get; set; }
|
||||
public Stat FromResource { get; set; }
|
||||
public double FromAmount { get; set; }
|
||||
public ResourceType ToResource { get; set; }
|
||||
public Stat ToResource { get; set; }
|
||||
public double ToAmount { get; set; }
|
||||
|
||||
// --- For "ModifyStat" Effect ---
|
||||
public ModifyStatEffect.Stat TargetStat { get; set; }
|
||||
public Stat TargetStat { get; set; }
|
||||
public ModifyStatEffect.Operation Op { get; set; }
|
||||
|
||||
public List<string> MiraclesToUnlock { get; set; }
|
||||
|
@@ -84,7 +84,7 @@ public static class MiracleLoader
|
||||
addResourceEffect.Value = effectDto.Value;
|
||||
break;
|
||||
case ApplyBuffEffect applyBuffEffect:
|
||||
applyBuffEffect.TargetStat = effectDto.TargetBuffStat;
|
||||
applyBuffEffect.TargetStat = effectDto.TargetStat;
|
||||
applyBuffEffect.Multiplier = effectDto.Multiplier;
|
||||
applyBuffEffect.Duration = effectDto.Duration;
|
||||
break;
|
||||
|
17
Scripts/Core/Stat.cs
Normal file
17
Scripts/Core/Stat.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
namespace ParasiticGod.Scripts.Core;
|
||||
|
||||
public enum Stat
|
||||
{
|
||||
// Primary Resources
|
||||
Faith,
|
||||
Followers,
|
||||
Corruption,
|
||||
Production,
|
||||
|
||||
// Passive Generation Stats
|
||||
ProductionPerSecond,
|
||||
CorruptionPerSecond,
|
||||
|
||||
// Modifying Stats
|
||||
FaithPerFollower
|
||||
}
|
1
Scripts/Core/Stat.cs.uid
Normal file
1
Scripts/Core/Stat.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://lc6dt3ct28vk
|
17
Scripts/Core/StatData.cs
Normal file
17
Scripts/Core/StatData.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
|
||||
namespace ParasiticGod.Scripts.Core;
|
||||
|
||||
public class StatData
|
||||
{
|
||||
public double Value { get; private set; }
|
||||
public event Action<double> OnChanged;
|
||||
|
||||
public void Set(double value)
|
||||
{
|
||||
if (!(Math.Abs(Value - value) > 0.001)) return;
|
||||
|
||||
Value = value;
|
||||
OnChanged?.Invoke(Value);
|
||||
}
|
||||
}
|
1
Scripts/Core/StatData.cs.uid
Normal file
1
Scripts/Core/StatData.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cd1q4nlnrgtp1
|
@@ -40,7 +40,7 @@ public partial class PopulationVisualizer : Node
|
||||
{
|
||||
if (_isUpdating) return;
|
||||
|
||||
var currentUnitCount = newState.Followers;
|
||||
var currentUnitCount = (long)newState.Get(Stat.Followers);
|
||||
|
||||
var currentMarkersToShow = (int)currentUnitCount / _unitsPerMarker;
|
||||
var lastMarkersToShow = (int)_lastKnownUnitCount / _unitsPerMarker;
|
||||
@@ -84,8 +84,6 @@ public partial class PopulationVisualizer : Node
|
||||
|
||||
if (i < followersToShow)
|
||||
{
|
||||
// Note: The 'Follower' script would need a way to know its tier index or resource path
|
||||
// to do a perfect comparison. For now, we'll just check for occupancy.
|
||||
if (!marker.IsOccupied || _lastKnownTierIndex != newTierIndex)
|
||||
{
|
||||
if (marker.IsOccupied) marker.RemoveFollower();
|
||||
|
@@ -35,7 +35,7 @@ public partial class GameBus : Node
|
||||
_gameLogic.UpdateGameState(_gameState, delta);
|
||||
StateChanged?.Invoke(_gameState);
|
||||
|
||||
if (_gameState.Corruption >= 100)
|
||||
if (_gameState.Get(Stat.Corruption) >= 100)
|
||||
{
|
||||
GD.Print("The world has died!");
|
||||
GetTree().Quit(); // For now
|
||||
@@ -73,4 +73,9 @@ public partial class GameBus : Node
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SubscribeToStat(Stat stat, Action<double> listener) => _gameState.Subscribe(stat, listener);
|
||||
public void UnsubscribeFromStat(Stat stat, Action<double> listener) => _gameState.Unsubscribe(stat, listener);
|
||||
|
||||
public GameState CurrentState => _gameState;
|
||||
}
|
Reference in New Issue
Block a user