Refactor game state management to use a unified Stat system and update UI labels for production and corruption

This commit is contained in:
2025-08-23 02:44:54 +02:00
parent 2998e4c02a
commit 18312671d7
23 changed files with 298 additions and 109 deletions

View File

@@ -5,4 +5,9 @@ namespace ParasiticGod.Scripts.Core.Effects;
public abstract partial class Effect : Resource
{
public abstract void Execute(GameState gameState);
public override string ToString()
{
return GetType().Name.Replace("Effect", "");
}
}