Refactor game state management to use a unified Stat system and update UI labels for production and corruption
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@@ -5,4 +5,9 @@ namespace ParasiticGod.Scripts.Core.Effects;
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public abstract partial class Effect : Resource
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{
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public abstract void Execute(GameState gameState);
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public override string ToString()
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{
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return GetType().Name.Replace("Effect", "");
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}
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}
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