Refactor game state management to use a unified Stat system and update UI labels for production and corruption
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@@ -13,4 +13,9 @@ public partial class UnlockMiracleEffect : Effect
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{
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}
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public override string ToString()
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{
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return $"Unlock miracles: {string.Join(", ", MiraclesToUnlock)}";
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}
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}
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