Refactor game state management to use a unified Stat system and update UI labels for production and corruption

This commit is contained in:
2025-08-23 02:44:54 +02:00
parent 2998e4c02a
commit 18312671d7
23 changed files with 298 additions and 109 deletions

View File

@@ -84,7 +84,7 @@ public static class MiracleLoader
addResourceEffect.Value = effectDto.Value;
break;
case ApplyBuffEffect applyBuffEffect:
applyBuffEffect.TargetStat = effectDto.TargetBuffStat;
applyBuffEffect.TargetStat = effectDto.TargetStat;
applyBuffEffect.Multiplier = effectDto.Multiplier;
applyBuffEffect.Duration = effectDto.Duration;
break;