Refactor game state management to use a unified Stat system and update UI labels for production and corruption
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@@ -84,7 +84,7 @@ public static class MiracleLoader
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addResourceEffect.Value = effectDto.Value;
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break;
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case ApplyBuffEffect applyBuffEffect:
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applyBuffEffect.TargetStat = effectDto.TargetBuffStat;
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applyBuffEffect.TargetStat = effectDto.TargetStat;
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applyBuffEffect.Multiplier = effectDto.Multiplier;
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applyBuffEffect.Duration = effectDto.Duration;
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break;
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