Refactor game state management to use a unified Stat system and update UI labels for production and corruption

This commit is contained in:
2025-08-23 02:44:54 +02:00
parent 2998e4c02a
commit 18312671d7
23 changed files with 298 additions and 109 deletions

17
Scripts/Core/Stat.cs Normal file
View File

@@ -0,0 +1,17 @@
namespace ParasiticGod.Scripts.Core;
public enum Stat
{
// Primary Resources
Faith,
Followers,
Corruption,
Production,
// Passive Generation Stats
ProductionPerSecond,
CorruptionPerSecond,
// Modifying Stats
FaithPerFollower
}