Refactor game state management to use a unified Stat system and update UI labels for production and corruption
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Scripts/Core/Stat.cs
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17
Scripts/Core/Stat.cs
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namespace ParasiticGod.Scripts.Core;
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public enum Stat
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{
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// Primary Resources
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Faith,
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Followers,
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Corruption,
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Production,
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// Passive Generation Stats
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ProductionPerSecond,
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CorruptionPerSecond,
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// Modifying Stats
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FaithPerFollower
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}
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