Add tier management system with JSON loading; refactor PopulationVisualizer for category handling
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42
Scripts/Core/TierLoader.cs
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42
Scripts/Core/TierLoader.cs
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using System.Collections.Generic;
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using System.Linq;
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using Godot;
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using Newtonsoft.Json;
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namespace ParasiticGod.Scripts.Core;
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public static class TierLoader
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{
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public static List<TierDefinition> LoadTiersFromFile(string filePath)
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{
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var loadedTiers = new List<TierDefinition>();
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var fileContent = FileAccess.GetFileAsString(filePath);
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if (string.IsNullOrEmpty(fileContent))
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{
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GD.PushError($"Failed to read tier file or file is empty: {filePath}");
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return loadedTiers;
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}
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var tierListDto = JsonConvert.DeserializeObject<TierListDto>(fileContent);
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if (tierListDto?.Tiers == null)
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{
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GD.PushError($"Failed to deserialize tier list JSON or 'Tiers' array is missing: {filePath}");
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return loadedTiers;
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}
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foreach (var dto in tierListDto.Tiers)
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{
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var tierDef = new TierDefinition
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{
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Threshold = dto.Threshold,
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TierEnum = dto.TierEnum,
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Scene = GD.Load<PackedScene>(dto.ScenePath)
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};
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loadedTiers.Add(tierDef);
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}
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GD.Print($"Loaded {loadedTiers.Count} follower tiers from {filePath}");
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return loadedTiers.OrderBy(t => t.Threshold).ToList();
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}
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}
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