Add tier management system with JSON loading; refactor PopulationVisualizer for category handling

This commit is contained in:
2025-08-23 05:23:09 +02:00
parent bf272b4c2f
commit 4a3bc46081
8 changed files with 91 additions and 15 deletions

View File

@@ -0,0 +1,42 @@
using System.Collections.Generic;
using System.Linq;
using Godot;
using Newtonsoft.Json;
namespace ParasiticGod.Scripts.Core;
public static class TierLoader
{
public static List<TierDefinition> LoadTiersFromFile(string filePath)
{
var loadedTiers = new List<TierDefinition>();
var fileContent = FileAccess.GetFileAsString(filePath);
if (string.IsNullOrEmpty(fileContent))
{
GD.PushError($"Failed to read tier file or file is empty: {filePath}");
return loadedTiers;
}
var tierListDto = JsonConvert.DeserializeObject<TierListDto>(fileContent);
if (tierListDto?.Tiers == null)
{
GD.PushError($"Failed to deserialize tier list JSON or 'Tiers' array is missing: {filePath}");
return loadedTiers;
}
foreach (var dto in tierListDto.Tiers)
{
var tierDef = new TierDefinition
{
Threshold = dto.Threshold,
TierEnum = dto.TierEnum,
Scene = GD.Load<PackedScene>(dto.ScenePath)
};
loadedTiers.Add(tierDef);
}
GD.Print($"Loaded {loadedTiers.Count} follower tiers from {filePath}");
return loadedTiers.OrderBy(t => t.Threshold).ToList();
}
}