Refactor hut tier definitions to use images and scales instead of scene paths; add moddable visual component

This commit is contained in:
2025-08-23 15:41:57 +02:00
parent 8efbc9cc6e
commit 608bcc552d
15 changed files with 204 additions and 15 deletions

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c88ltenh4ghit"
path="res://.godot/imported/hut_tier_1.png-95c994b0565c43d199344569cb1a91ab.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Mods/Tiers/Huts/hut_tier_1.png"
dest_files=["res://.godot/imported/hut_tier_1.png-95c994b0565c43d199344569cb1a91ab.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1