Refactor hut tier definitions to use images and scales instead of scene paths; add moddable visual component
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9
Scenes/moddable_visual.tscn
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9
Scenes/moddable_visual.tscn
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@@ -0,0 +1,9 @@
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[gd_scene load_steps=2 format=3 uid="uid://xk2xirjd1sma"]
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[ext_resource type="Script" uid="uid://dpfcbaqgq3l6d" path="res://Scripts/Components/ModdableVisual.cs" id="1_5b1dg"]
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[node name="ModdableVisual" type="Node2D" node_paths=PackedStringArray("_sprite")]
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script = ExtResource("1_5b1dg")
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_sprite = NodePath("Sprite")
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[node name="Sprite" type="Sprite2D" parent="."]
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