Refactor hut tier definitions to use images and scales instead of scene paths; add moddable visual component

This commit is contained in:
2025-08-23 15:41:57 +02:00
parent 8efbc9cc6e
commit 608bcc552d
15 changed files with 204 additions and 15 deletions

View File

@@ -0,0 +1,9 @@
[gd_scene load_steps=2 format=3 uid="uid://xk2xirjd1sma"]
[ext_resource type="Script" uid="uid://dpfcbaqgq3l6d" path="res://Scripts/Components/ModdableVisual.cs" id="1_5b1dg"]
[node name="ModdableVisual" type="Node2D" node_paths=PackedStringArray("_sprite")]
script = ExtResource("1_5b1dg")
_sprite = NodePath("Sprite")
[node name="Sprite" type="Sprite2D" parent="."]