Refactor hut tier definitions to use images and scales instead of scene paths; add moddable visual component
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@@ -5,7 +5,8 @@ namespace ParasiticGod.Scripts.Core;
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[GlobalClass]
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public partial class TierDefinition : Resource
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{
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[Export] public PackedScene Scene { get; set; }
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[Export] public Texture2D Texture { get; set; }
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[Export] public long Threshold { get; set; }
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[Export] public Follower.FollowerTier TierEnum { get; set; }
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[Export] public Vector2 Scale { get; set; } = Vector2.One;
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}
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