Refactor hut tier definitions to use images and scales instead of scene paths; add moddable visual component
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Numerics;
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namespace ParasiticGod.Scripts.Core;
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@@ -6,7 +7,8 @@ public class TierDto
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{
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public Follower.FollowerTier TierEnum { get; set; }
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public long Threshold { get; set; }
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public string ScenePath { get; set; }
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public string ImagePath { get; set; }
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public Vector2 Scale { get; set; } = Vector2.One;
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}
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public class TierListDto
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