Add event handling improvements; implement timeout for event choices and new event definitions
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@@ -50,7 +50,6 @@ public partial class EventManager : Node
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private void FireEvent(EventDefinition eventDef)
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{
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GD.Print($"Firing event: {eventDef.Title}");
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GetTree().Paused = true;
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var popup = _eventPopupScene.Instantiate<EventPopup>();
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