Add buff management for miracles; implement checks for active buffs and update buff identifiers

This commit is contained in:
2025-08-23 18:28:05 +02:00
parent 73a89b736e
commit 8ae0e7e80c
11 changed files with 42 additions and 4 deletions

View File

@@ -8,6 +8,7 @@ public class GameState
{
private readonly Dictionary<Stat, StatData> _stats = new();
private readonly HashSet<string> _unlockedMiracleIds = [];
private readonly HashSet<string> _activeBuffIds = [];
public List<Buff> ActiveBuffs { get; } = [];
@@ -38,4 +39,8 @@ public class GameState
public bool IsMiracleUnlocked(string miracleId) => _unlockedMiracleIds.Contains(miracleId);
public void AddUnlockedMiracle(string miracleId) => _unlockedMiracleIds.Add(miracleId);
public void RemoveUnlockedMiracle(string miracleId) => _unlockedMiracleIds.Remove(miracleId);
public bool IsBuffActive(string buffId) => _activeBuffIds.Contains(buffId);
public void AddActiveBuff(string buffId) => _activeBuffIds.Add(buffId);
public void RemoveActiveBuff(string buffId) => _activeBuffIds.Remove(buffId);
}