Add buff management for miracles; implement checks for active buffs and update buff identifiers
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@@ -8,6 +8,7 @@ public class GameState
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{
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private readonly Dictionary<Stat, StatData> _stats = new();
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private readonly HashSet<string> _unlockedMiracleIds = [];
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private readonly HashSet<string> _activeBuffIds = [];
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public List<Buff> ActiveBuffs { get; } = [];
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@@ -38,4 +39,8 @@ public class GameState
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public bool IsMiracleUnlocked(string miracleId) => _unlockedMiracleIds.Contains(miracleId);
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public void AddUnlockedMiracle(string miracleId) => _unlockedMiracleIds.Add(miracleId);
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public void RemoveUnlockedMiracle(string miracleId) => _unlockedMiracleIds.Remove(miracleId);
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public bool IsBuffActive(string buffId) => _activeBuffIds.Contains(buffId);
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public void AddActiveBuff(string buffId) => _activeBuffIds.Add(buffId);
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public void RemoveActiveBuff(string buffId) => _activeBuffIds.Remove(buffId);
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}
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