Add buff management for miracles; implement checks for active buffs and update buff identifiers
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@@ -12,6 +12,7 @@ public class EffectDto
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public double Value { get; set; }
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// --- For "ApplyBuff" Effect ---
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public string BuffId { get; set; }
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public float Multiplier { get; set; }
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public double Duration { get; set; }
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