Add initial implementation of Dialogue Manager; include core scripts, scenes, and resources
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29
Scripts/UI/TutorialScene.cs
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29
Scripts/UI/TutorialScene.cs
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using DialogueManagerRuntime;
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using Godot;
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namespace ParasiticGod.Scripts.UI;
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public partial class TutorialScene : Control
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{
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[Export] private PackedScene _mainGameScene;
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[Export] private Resource _tutorialDialogue;
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public override void _Ready()
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{
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DialogueManager.DialogueEnded += OnDialogueEnded;
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DialogueManager.ShowExampleDialogueBalloon(_tutorialDialogue, "start");
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}
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public override void _ExitTree()
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{
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DialogueManager.DialogueEnded -= OnDialogueEnded;
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}
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private void OnDialogueEnded(Resource resource)
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{
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if (resource == _tutorialDialogue)
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{
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GetTree().ChangeSceneToPacked(_mainGameScene);
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}
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}
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}
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1
Scripts/UI/TutorialScene.cs.uid
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1
Scripts/UI/TutorialScene.cs.uid
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uid://d08d3pi7sx8k3
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