Add initial implementation of Dialogue Manager; include core scripts, scenes, and resources
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218
addons/dialogue_manager/components/search_and_replace.gd
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218
addons/dialogue_manager/components/search_and_replace.gd
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@tool
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extends VBoxContainer
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signal open_requested()
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signal close_requested()
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const DialogueConstants = preload("../constants.gd")
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@onready var input: LineEdit = $Search/Input
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@onready var result_label: Label = $Search/ResultLabel
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@onready var previous_button: Button = $Search/PreviousButton
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@onready var next_button: Button = $Search/NextButton
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@onready var match_case_button: CheckBox = $Search/MatchCaseCheckBox
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@onready var replace_check_button: CheckButton = $Search/ReplaceCheckButton
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@onready var replace_panel: HBoxContainer = $Replace
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@onready var replace_input: LineEdit = $Replace/Input
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@onready var replace_button: Button = $Replace/ReplaceButton
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@onready var replace_all_button: Button = $Replace/ReplaceAllButton
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# The code edit we will be affecting (for some reason exporting this didn't work)
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var code_edit: CodeEdit:
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set(next_code_edit):
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code_edit = next_code_edit
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code_edit.gui_input.connect(_on_text_edit_gui_input)
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code_edit.text_changed.connect(_on_text_edit_text_changed)
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get:
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return code_edit
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var results: Array = []
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var result_index: int = -1:
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set(next_result_index):
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result_index = next_result_index
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if results.size() > 0:
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var r = results[result_index]
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code_edit.set_caret_line(r[0])
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code_edit.select(r[0], r[1], r[0], r[1] + r[2])
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else:
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result_index = -1
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if is_instance_valid(code_edit):
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code_edit.deselect()
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result_label.text = DialogueConstants.translate(&"n_of_n").format({ index = result_index + 1, total = results.size() })
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get:
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return result_index
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func _ready() -> void:
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apply_theme()
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input.placeholder_text = DialogueConstants.translate(&"search.placeholder")
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previous_button.tooltip_text = DialogueConstants.translate(&"search.previous")
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next_button.tooltip_text = DialogueConstants.translate(&"search.next")
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match_case_button.text = DialogueConstants.translate(&"search.match_case")
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$Search/ReplaceCheckButton.text = DialogueConstants.translate(&"search.toggle_replace")
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replace_button.text = DialogueConstants.translate(&"search.replace")
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replace_all_button.text = DialogueConstants.translate(&"search.replace_all")
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$Replace/ReplaceLabel.text = DialogueConstants.translate(&"search.replace_with")
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self.result_index = -1
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replace_panel.hide()
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replace_button.disabled = true
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replace_all_button.disabled = true
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hide()
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func focus_line_edit() -> void:
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input.grab_focus()
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input.select_all()
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func apply_theme() -> void:
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if is_instance_valid(previous_button):
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previous_button.icon = get_theme_icon("ArrowLeft", "EditorIcons")
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if is_instance_valid(next_button):
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next_button.icon = get_theme_icon("ArrowRight", "EditorIcons")
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# Find text in the code
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func search(text: String = "", default_result_index: int = 0) -> void:
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results.clear()
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if text == "":
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text = input.text
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var lines = code_edit.text.split("\n")
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for line_number in range(0, lines.size()):
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var line = lines[line_number]
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var column = find_in_line(line, text, 0)
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while column > -1:
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results.append([line_number, column, text.length()])
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column = find_in_line(line, text, column + 1)
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if results.size() > 0:
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replace_button.disabled = false
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replace_all_button.disabled = false
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else:
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replace_button.disabled = true
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replace_all_button.disabled = true
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self.result_index = clamp(default_result_index, 0, results.size() - 1)
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# Find text in a string and match case if requested
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func find_in_line(line: String, text: String, from_index: int = 0) -> int:
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if match_case_button.button_pressed:
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return line.find(text, from_index)
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else:
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return line.findn(text, from_index)
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#region Signals
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func _on_text_edit_gui_input(event: InputEvent) -> void:
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if event is InputEventKey and event.is_pressed():
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match event.as_text():
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"Ctrl+F", "Command+F":
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open_requested.emit()
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get_viewport().set_input_as_handled()
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"Ctrl+Shift+R", "Command+Shift+R":
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replace_check_button.set_pressed(true)
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open_requested.emit()
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get_viewport().set_input_as_handled()
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func _on_text_edit_text_changed() -> void:
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results.clear()
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func _on_search_and_replace_theme_changed() -> void:
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apply_theme()
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func _on_input_text_changed(new_text: String) -> void:
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search(new_text)
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func _on_previous_button_pressed() -> void:
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self.result_index = wrapi(result_index - 1, 0, results.size())
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func _on_next_button_pressed() -> void:
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self.result_index = wrapi(result_index + 1, 0, results.size())
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func _on_search_and_replace_visibility_changed() -> void:
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if is_instance_valid(input):
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if visible:
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input.grab_focus()
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var selection = code_edit.get_selected_text()
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if input.text == "" and selection != "":
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input.text = selection
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search(selection)
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else:
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search()
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else:
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input.text = ""
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func _on_input_gui_input(event: InputEvent) -> void:
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if event is InputEventKey and event.is_pressed():
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match event.as_text():
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"Enter":
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search(input.text)
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"Escape":
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emit_signal("close_requested")
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func _on_replace_button_pressed() -> void:
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if result_index == -1: return
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# Replace the selection at result index
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var r: Array = results[result_index]
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code_edit.begin_complex_operation()
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var lines: PackedStringArray = code_edit.text.split("\n")
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var line: String = lines[r[0]]
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line = line.substr(0, r[1]) + replace_input.text + line.substr(r[1] + r[2])
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lines[r[0]] = line
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code_edit.text = "\n".join(lines)
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code_edit.end_complex_operation()
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code_edit.text_changed.emit()
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search(input.text, result_index)
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func _on_replace_all_button_pressed() -> void:
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if match_case_button.button_pressed:
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code_edit.text = code_edit.text.replace(input.text, replace_input.text)
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else:
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code_edit.text = code_edit.text.replacen(input.text, replace_input.text)
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search()
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code_edit.text_changed.emit()
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func _on_replace_check_button_toggled(button_pressed: bool) -> void:
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replace_panel.visible = button_pressed
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if button_pressed:
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replace_input.grab_focus()
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func _on_input_focus_entered() -> void:
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if results.size() == 0:
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search()
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else:
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self.result_index = result_index
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func _on_match_case_check_box_toggled(button_pressed: bool) -> void:
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search()
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#endregion
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