Add initial implementation of Dialogue Manager; include core scripts, scenes, and resources

This commit is contained in:
2025-08-24 00:48:51 +02:00
parent 1b3657b03a
commit bdcc0d5089
124 changed files with 14802 additions and 2 deletions

View File

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@tool
class_name DMInspectorPlugin extends EditorInspectorPlugin
const DialogueEditorProperty = preload("./components/editor_property/editor_property.gd")
func _can_handle(object) -> bool:
if object is GDScript: return false
if not object is Node: return false
if "name" in object and object.name == "Dialogue Manager": return false
return true
func _parse_property(object: Object, type, name: String, hint_type, hint_string: String, usage_flags: int, wide: bool) -> bool:
if hint_string == "DialogueResource" or ("dialogue" in name.to_lower() and hint_string == "Resource"):
var property_editor = DialogueEditorProperty.new()
add_property_editor(name, property_editor)
return true
return false