Add PauseManager functionality; implement pause menu and toggle logic
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29
Scripts/Components/PauseManager.cs
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29
Scripts/Components/PauseManager.cs
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using Godot;
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namespace ParasiticGod.Scripts.Components;
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[GlobalClass]
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public partial class PauseManager : CanvasLayer
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{
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[Export] private Button _pauseButton;
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[Export] private Control _pauseMenu;
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public override void _Ready()
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{
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ProcessMode = ProcessModeEnum.Always;
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_pauseMenu.Hide();
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_pauseButton.Pressed += TogglePause;
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}
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public override void _Input(InputEvent @event)
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{
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if (@event.IsActionPressed("pause")) TogglePause();
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}
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private void TogglePause()
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{
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var isPaused = !GetTree().Paused;
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GetTree().Paused = isPaused;
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_pauseMenu.Visible = isPaused;
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}
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}
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