Add EventManager and event handling system; implement event triggering and popup display
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@@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using Godot;
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using Godot.Collections;
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using Newtonsoft.Json;
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@@ -86,7 +87,17 @@ public static class MiracleLoader
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Effects = []
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};
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foreach (var effectDto in miracleDto.Effects)
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var effects = ConvertEffectDtos(miracleDto.Effects);
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miracleDef.Effects = effects;
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return miracleDef;
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}
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public static Array<Effect> ConvertEffectDtos(List<EffectDto> dtos)
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{
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var effects = new Array<Effect>();
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if (dtos == null) return effects;
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foreach (var effectDto in dtos)
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{
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if (EffectRegistry.TryGetValue(effectDto.Type, out var effectType))
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{
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@@ -118,11 +129,9 @@ public static class MiracleLoader
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unlockMiracleEffect.MiraclesToUnlock = new Array<string>(effectDto.MiraclesToUnlock);
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break;
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}
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miracleDef.Effects.Add(effectInstance);
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effects.Add(effectInstance);
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}
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}
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return miracleDef;
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return effects;
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}
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}
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