Add WinEffect class and game win functionality; implement win and game over scenes
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@@ -15,7 +15,8 @@ public static class MiracleLoader
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{ "ConvertResource", typeof(ConvertResourceEffect) },
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{ "ModifyStat", typeof(ModifyStatEffect) },
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{ "UnlockMiracle", typeof(UnlockMiracleEffect) },
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{ "DestroySelf", typeof(DestroySelfEffect) }
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{ "DestroySelf", typeof(DestroySelfEffect) },
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{ "Win", typeof(WinEffect)}
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};
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public static System.Collections.Generic.Dictionary<string, MiracleDefinition> LoadAllMiracles()
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