Add WinEffect class and game win functionality; implement win and game over scenes
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@@ -14,6 +14,9 @@ public partial class GameBus : Node
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public List<TierDefinition> FollowerTiers { get; private set; }
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public List<TierDefinition> HutTiers { get; private set; }
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private PackedScene _gameOverScene = GD.Load<PackedScene>("res://Scenes/game_over.tscn");
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private PackedScene _winScene = GD.Load<PackedScene>("res://Scenes/win_screen.tscn");
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private readonly GameState _gameState = new();
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private readonly GameLogic _gameLogic = new();
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@@ -25,6 +28,7 @@ public partial class GameBus : Node
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public event Action<Buff> BuffRemoved;
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public event Action PopulationVisualsUpdated;
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public event Action<string> AgeAdvanced;
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public event Action GameWon;
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public override void _EnterTree()
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{
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@@ -32,11 +36,14 @@ public partial class GameBus : Node
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AllMiracles = MiracleLoader.LoadAllMiracles();
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FollowerTiers = TierLoader.LoadTiers("res://Mods/Tiers/follower_tiers.json", "user://Mods/Tiers/follower_tiers.json");
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HutTiers = TierLoader.LoadTiers("res://Mods/Tiers/hut_tiers.json","user://Mods/Tiers/hut_tiers.json");
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GameWon += OnGameWon;
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}
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public override void _ExitTree()
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{
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Instance = null;
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GameWon -= OnGameWon;
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}
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public override void _Ready()
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@@ -51,8 +58,8 @@ public partial class GameBus : Node
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if (_gameState.Get(Stat.Corruption) >= 100)
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{
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GD.Print("The world has died!");
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GetTree().Quit(); // For now
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GetTree().ChangeSceneToPacked(_gameOverScene);
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_gameState.Set(Stat.Corruption, 0);
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}
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}
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@@ -110,6 +117,11 @@ public partial class GameBus : Node
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BuffRemoved?.Invoke(buff);
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}
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public void NotifyGameIsWon()
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{
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GameWon?.Invoke();
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}
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public void SubscribeToStat(Stat stat, Action<double> listener) => _gameState.Subscribe(stat, listener);
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public void UnsubscribeFromStat(Stat stat, Action<double> listener) => _gameState.Unsubscribe(stat, listener);
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@@ -117,4 +129,15 @@ public partial class GameBus : Node
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[ConsoleCommand("set_stat", "Sets the value of a specified stat.")]
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private void SetStatCommand(Stat stat, double value) => _gameState.Set(stat, value);
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[ConsoleCommand("game_over")]
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private void GameOverCommand() => GetTree().ChangeSceneToPacked(_gameOverScene);
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[ConsoleCommand("win_game")]
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private void WinGameCommand() => GetTree().ChangeSceneToPacked(_winScene);
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private void OnGameWon()
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{
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GetTree().ChangeSceneToPacked(_winScene);
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}
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}
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