Add NotificationLabel styling and manage miracles in hand
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7
Scenes/Houses/house_tier_1.tscn
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7
Scenes/Houses/house_tier_1.tscn
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[gd_scene load_steps=2 format=3 uid="uid://cg5mdwkf7fxqn"]
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[ext_resource type="Texture2D" uid="uid://c61h7a8byuyeu" path="res://Sprites/house.png" id="1_ub3ef"]
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[node name="HouseTier1" type="Sprite2D"]
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scale = Vector2(0.02, 0.02)
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texture = ExtResource("1_ub3ef")
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11
Scenes/Houses/house_tier_2.tscn
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11
Scenes/Houses/house_tier_2.tscn
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[gd_scene load_steps=2 format=3 uid="uid://bi6053qjm60vt"]
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[ext_resource type="Texture2D" uid="uid://c61h7a8byuyeu" path="res://Sprites/house.png" id="1_8opcd"]
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[node name="HouseTier2" type="Sprite2D"]
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scale = Vector2(0.02, 0.02)
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texture = ExtResource("1_8opcd")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(450, 0)
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texture = ExtResource("1_8opcd")
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15
Scenes/Houses/house_tier_3.tscn
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15
Scenes/Houses/house_tier_3.tscn
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[gd_scene load_steps=2 format=3 uid="uid://ctqgx6alvxci0"]
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[ext_resource type="Texture2D" uid="uid://c61h7a8byuyeu" path="res://Sprites/house.png" id="1_rp41l"]
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[node name="HouseTier2" type="Sprite2D"]
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scale = Vector2(0.02, 0.02)
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texture = ExtResource("1_rp41l")
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[node name="Sprite2D2" type="Sprite2D" parent="."]
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position = Vector2(-550, 0)
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texture = ExtResource("1_rp41l")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(450, 0)
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texture = ExtResource("1_rp41l")
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