Add NotificationLabel styling and manage miracles in hand

This commit is contained in:
2025-08-23 14:06:52 +02:00
parent 729a9fd1ea
commit de2f24cfce
28 changed files with 431 additions and 3 deletions

View File

@@ -7,6 +7,7 @@ namespace ParasiticGod.Scripts.Core;
public class GameState
{
private readonly Dictionary<Stat, StatData> _stats = new();
private readonly Dictionary<string, MiracleDefinition> _miraclesInHand = new();
public List<Buff> ActiveBuffs { get; } = [];
@@ -34,4 +35,6 @@ public class GameState
public void Subscribe(Stat stat, Action<double> listener) => _stats[stat].OnChanged += listener;
public void Unsubscribe(Stat stat, Action<double> listener) => _stats[stat].OnChanged -= listener;
public Dictionary<string, MiracleDefinition> MiraclesInHand() => _miraclesInHand;
}

View File

@@ -65,13 +65,16 @@ public partial class GameBus : Node
{
if (AllMiracles.TryGetValue(id, out var def))
{
if (miraclesToUnlock.Contains(def) || _gameState.MiraclesInHand().ContainsKey(id)) continue;
miraclesToUnlock.Add(def);
_gameState.MiraclesInHand().Add(id, def);
}
}
}
else if (effect is DestroySelfEffect)
{
MiracleCompleted?.Invoke(miracle);
_gameState.MiraclesInHand().Remove(miracle.Id);
}
}