Add NotificationLabel styling and manage miracles in hand
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@@ -7,6 +7,7 @@ namespace ParasiticGod.Scripts.Core;
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public class GameState
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{
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private readonly Dictionary<Stat, StatData> _stats = new();
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private readonly Dictionary<string, MiracleDefinition> _miraclesInHand = new();
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public List<Buff> ActiveBuffs { get; } = [];
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@@ -34,4 +35,6 @@ public class GameState
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public void Subscribe(Stat stat, Action<double> listener) => _stats[stat].OnChanged += listener;
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public void Unsubscribe(Stat stat, Action<double> listener) => _stats[stat].OnChanged -= listener;
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public Dictionary<string, MiracleDefinition> MiraclesInHand() => _miraclesInHand;
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}
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@@ -65,13 +65,16 @@ public partial class GameBus : Node
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{
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if (AllMiracles.TryGetValue(id, out var def))
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{
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if (miraclesToUnlock.Contains(def) || _gameState.MiraclesInHand().ContainsKey(id)) continue;
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miraclesToUnlock.Add(def);
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_gameState.MiraclesInHand().Add(id, def);
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}
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}
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}
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else if (effect is DestroySelfEffect)
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{
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MiracleCompleted?.Invoke(miracle);
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_gameState.MiraclesInHand().Remove(miracle.Id);
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}
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}
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