using Godot; using Godot.Collections; namespace ParasiticGod.Scripts.Core.Effects; [GlobalClass] public partial class UnlockMiracleEffect : Effect { [Export] public Array MiraclesToUnlock { get; set; } public override void Execute(GameState gameState) { } public override string ToString() { return $"Unlock miracles: {string.Join(", ", MiraclesToUnlock)}"; } }