using Godot; using ParasiticGod.Scripts.Core.Effects; namespace ParasiticGod.Scripts; [GlobalClass] public partial class ActiveBuffUi : Button { private Buff _buff; public void SetBuff(Buff buff) { _buff = buff; Disabled = true; UpdateDisplay(); } public override void _Process(double delta) { if (_buff != null) { UpdateDisplay(); } } private void UpdateDisplay() { Text = _buff.Name; TooltipText = $"x{_buff.Multiplier:F1} to {_buff.Name.Split(' ')[0]}\n{_buff.Duration:F0}s remaining"; } }